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Visual Interface Based On Visual Patterns:
The visual user interface should create recognizable patterns and text will be used for differentiating the objects with similar patterns. The Patterns are created by simple familiar graphic symbols and value is given to them by relationship. The Visual interface design creates symbols for the objects in the interface. If the program formed manages a class room, you know that, the chairs, tables, fans, lights, chalk, boards are the fundamental elements. They form the building blocks for generating the interface. The recognizable visual symbol is required for these fundamental elements. For illustration Tables, Chairs, Fans, Lights and Boards could be represented as shown in figure.
Figure: Symbols Representing the Elements of A Class Room
The symbols must be used to present the objects on the screen in all places. If the objects are presented as a list box, the symbols must only be present in the list box to represent the objects. Whether it is a dialog box, text or a tool bar the symbol must only be used to present the object.
DEVICE CONTEXT The device context provides the essential drawing tools and the platform to draw. It helps to draw the text, shapes, lines etc. To create the device context, the
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