The tic-tac-toe program, JAVA Programming

Assignment Help:

Instructions

Modify the program so that the computer will generate moves for the
‘O' player (it must continue to accept user input for ‘X'). A simple way to do this is to use a random value between 0 and 9 to generate moves for ‘O'.

currMove = (int)(Math.random() * 9) + 1;

You will have to ensure, of course, that the computer does not generate a move for a square that is already occupied. Another simple way to generate moves is to simply move to the first unoccupied square.

Also I need explain in words (as clearly and precisely as possible) any improvements you made to the program.

Any other improvement to make this program looks better please sent me in a different attach.

The Program

/**
* Homework Assignment #1 -- Working With Two-Dimensional Arrays (Tic-Tac-Toe)
* CPS , Section [[Put your section number here]]
*
* @author [[Put your name here]]
* @version 1.1 [[Put current date here]]
*/
import java.util.Scanner;

public class Hmwk1 {

public static final char SPACE = ' ';
// Tic-tac-toe board showing move numbers
public static final char[][] MOVE_INFO = {{'1', '2', '3'},
{'4', '5', '6'},
{'7', '8', '9'}};

public static void main(String[] args) {
Scanner in = new Scanner(System.in);

char[][] board = new char[3][3];
char currPlayer = 'X';

fill2D(board, SPACE);
printBoard(MOVE_INFO);
while (!gameOver(board)) {
System.err.print("Move for " + currPlayer + "? ");
int currMove = in.nextInt();
makeMove(currPlayer, currMove, board);
printBoard(board);
currPlayer = nextPlayer(currPlayer);
}
reportResults(board);
}

/**
* Fill a given two-dimensional character array with a given
* character
*
* @param a the array to fill
* @param c the character to use
*/
public static void fill2D(char[][] a, char c) {
for (int i = 0; i < a.length; i++) {
for (int j = 0; j < a[i].length; j++) {
a[i][j] = c;
}
}
}

public static final String VERT = " * * ";
public static final String HORZ = "***********";

/**
* Print the contents of an array representing a tic-tac-toe
* board
*
* @param board the board configuration to be printed
*/
public static void printBoard(char[][] board) {
System.out.println();
for (int i = 0; i < board.length; i++) {
System.out.println(VERT);
for (int j = 0; j < board[i].length; j++) {
System.out.print(" " + board[i][j] + " ");
if (j < board[i].length - 1) {
System.out.print("*");
} else {
System.out.println();
}
}
System.out.println(VERT);
if (i < board.length - 1) {
System.out.println(HORZ);
}
}
System.out.println();
}

/**
* Determine if the game is over; i.e., if a player has won or if
* there are no more moves possible
*
* @param board current board configuration
* @return true if game is over, false otherwise
*/
public static boolean gameOver(char[][] board) {
return noMovesLeft(board)
|| isWinner('X', board)
|| isWinner('O', board);
}

/**
* Determine if no more moves are possible; i.e., if there
* are no more SPACE's left in the board array
*
* @param board the current board configuration
* @return true if there are no more legal moves, false otherwise
*/
public static boolean noMovesLeft(char[][] board) {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
if (board[i][j] == SPACE) {
return false;
}
}
}
return true;
}

/**
* Determine if a given player is a winner; i.e., has 3 marks in a
* row, either horizontally, vertically, or diagonally
*
* @param player the player to check
* @param board the current board configuration
* @return true if player has 3 marks in a row, false otherwise
*/
public static boolean isWinner(char player, char[][] board) {
// check rows (horizontal)
for (int row = 0; row < 3; row++) {
if (board[row][0] == player && board[row][1] == player
&& board[row][2] == player) {
return true;
}
}
// check cols (vertical)
for (int col = 0; col < 3; col++) {
if (board[0][col] == player && board[1][col] == player
&& board[2][col] == player) {
return true;
}
}
// check diagonals
if (board[0][0] == player && board[1][1] == player
&& board[2][2] == player) {
return true;
} else if (board[0][2] == player && board[1][1] == player
&& board[2][0] == player) {
return true;
} else {
return false;
}
}

/**
* Mark the specified move for the specified player on the given
* board configuration (move == 1 => [0][0], move == 2 => [0][1],
* move == 3 => [0][2], move == 4 => [1][0], move == 5 => [1][1],
* move == 6 => [1][2], move == 7 => [2][0], move == 8 => [2][1],
* move == 9 => [2][2])
*
* @param player the player making the move
* @param move the move to be made
* @param board the current board configuration
*/
public static void makeMove(char player, int move, char[][] board) {
int row = (move - 1) / board.length;
int col = (move - 1) % board[row].length;
board[row][col] = player;
}

/**
* Determine the next player, for cycling X, then O, then X, etc.
*
* @param current the current player ('X' or 'O')
* @return the next player to play ('O' or 'X')
*/
public static char nextPlayer(char current) {
if (current == 'X') {
return 'O';
} else {
return 'X';
}
}

/**
* Report the results of the game, whether X or O won or the game
* ended in a tie.
*
* @param board the board configuration to be described
*/
public static void reportResults(char[][] board) {
if (isWinner('O', board)) {
System.out.println("O is the winner!");
} else if (isWinner('X', board)) {
System.out.println("X is the winner!");
} else {
System.out.println("The game ends in a tie.");
}
}

}


Related Discussions:- The tic-tac-toe program

Describe about applet security, Describe about Applet Security? The pos...

Describe about Applet Security? The possibility of surfing the Net, wandering across a random page, playing an applet and catching a virus is a fear in which has scared several

Dropbox calendar, code in dropbox calendar and loop for feruary leapyear

code in dropbox calendar and loop for feruary leapyear

Write a recursive function, 1) Write a function that uses recursion that co...

1) Write a function that uses recursion that converts a decimal number to octal (base 8). The function should accept a single integer and return a String containing the base 8 equi

Compare an abstract class and an interface , You want the base class to rep...

You want the base class to represent only an interface for its derived classes. That means, you don't want anyone to actually instantiate an object of the parent class. You only

Implement design in the java programming language, Implement your design in...

Implement your design in the Java programming language. Your main program file must be called MIPSim.java. Your simulator should implement the MIPS instruction set with the rest

Elaborate vector or object oriented graphics, Elaborate Vector or Object or...

Elaborate Vector or Object oriented graphics along with at least one example. Object Oriented Graphics are the graphics that are commonly oriented towards the objects and have

Compile, If any of the above conditions does not met, then the program will...

If any of the above conditions does not met, then the program will generate compilation errors. Today Rahul has written his first program "Hello World", but he is not sure about th

Thread, what is join in java Thread

what is join in java Thread

Differentiate local and global variables, Differentiate Local and Global Va...

Differentiate Local and Global Variables? Local variables are the variables have limited scope although global have bigger scope Local variables are not accessed through others

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd