Sudoku class used in java program, JAVA Programming

Assignment Help:

Sudoku Class (Simple Version)

The Sudoku class will encapsulate the minimum necessary data and logic to manipulate, print, and set the SudCells, in anticipation of a higher level Solver class.  This should not contain logic that is about the solution algorithm.  There is a little wiggle room in here, because you do have to allow the basic maneuvers that a Solver class would need, and these might be considered part of the algorithm, but I have determined where to draw the line for you, and you will see this in the choice of my included methods.

The most obvious data structure that Sudoku must contain is a 2-D array (matrix) of SudCells.  The second aspect of this class is the grouping of nine small 3x3 sub-matrices which most people call groups or blocks, but I wanted to call Sectors. Here is a picture of the data organization of a Sudoku object for our project:

2143_Sudoku Class.png

It is made up of SudCell objects (informally, "cells"), but we also want use the terms row, column and sector when describing fundamental operations that our Solver might need.  For instance the Solver might ask the Sudoku to "force the number 1 into cell (2, 3)" (row two column three).  Or maybe it needs to say, "rule out the value 9 from cell (5, 1)". It may need to ask, "how many possible digits (true values) are left in cell (1, 1)?"

There will also be a few methods that border on Solver actions, but they are so fundamental that we can safely put them into the Sudoku class.  For example, we want a method that tells us when the Sudoku is solved. In our implementation, I provide a method that returns true if each cell has only one remaining value (only one true in the digits[] array).  Similarly, there are methods that total up all the remaining un-ruled out values for the entire 9x9 suds[] array, something that will be helpful for algorithms to know ("have we ruled out any new values since the last rule we applied or are we going around in circles?")

In summary, our Sudoku class will have to collect 81 SudCells in a 9x9 matrix, but also superimpose nine 3x3 sectors on these same SudCells.  It will have to have accessor-like and mutator-like methods to inquire about and make changes to individual SudCells based on row, column and sector.  Because the nine sectors are very tricky, this will not be done in Option A.  If you are up to the challenge, you would attempt that in intermediate/advanced options.


Related Discussions:- Sudoku class used in java program

Implement the list calss, Your next task is to implement the MovieList clas...

Your next task is to implement the MovieList class that manages the details for a list of DVD Movies read from the specified data file. The constructor will include a parameter tha

In javascript, In JavaScript, what is event handling? What are the two type...

In JavaScript, what is event handling? What are the two types of events? In JavaScript capturing events and responding to them is event handling. The system sends events to the

Differentiation between an applet and an application, Differentiation betwe...

Differentiation between an Applet and an Application ?

I need gpa calculating application, I need GPA calculating application P...

I need GPA calculating application Project Description: My project is one of the GPA calculating application, Colleges have 37 courses or departments, engineering results alw

Difference between hashmap and hash table, Difference between HashMap and H...

Difference between HashMap and Hash table HashMap: It allow us to have null values and also one null key It is Unsynchronized. Iterator in HashMap is Fail-Safe.

Explain about the dynamic behavior of core java, This language was designed...

This language was designed to adapt the changing environment and behavior. New methods and instance variables can be added to the client side without any major changes happening at

PadovanString, write a program that counts the number of occurrences of the...

write a program that counts the number of occurrences of the string in the n-th Padovan string P(n).   program in java // aakash , suraj , prem sasi kumar kamaraj college

Difference between object declaration and object creation, Question: (a...

Question: (a) (i) Describe the purpose of comments when writing programs in Java. (ii) Name the types of comments available and illustrate with simple examples. (b) (i)

Connect 4 game application, This assignment is a good project for working w...

This assignment is a good project for working with 2 dimensional arrays. In this program, you will implement an ascii version of the classic game "Connect 4". Connect 4 is a 2 p

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd