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Available in the string.h header file are the following routines strcat(string1,string2); This joins string2 to string1; care must be taken to allocate enough space for the answer strchr(string,character); This locates the position of the first occurrence of the character within the string and returns the address of that character i.e. a Find strcmp(string1,string2); This compares string2 to string1, if no difference if found a NULL character is returned else the address of the first non matching character. strcpy(string1,string2); The copies the string2 into string1 strlen(string); Returns the length of the string isalpha(character); Returns a non-zero number if the character is a letter, otherwise a zero is returned isupper(character); Returns a non-zero number if the character is uppercase, otherwise a zero is returned islower(character); Returns a non-zero number if the character is lower case, otherwise a zero is returned isdigit(character); Returns a non-zero number if the character is a digit i.e. 0-9, otherwise a zero is returned toupper(character); Returns the upper case version of the character tolower (character); Returns the lower case version of the character
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What is the difference among const char *myPointer and char *const myPointer? A: Const char *myPointer is a non constant pointer to constant data; whereas char *const myPointer
How to insert values in array - c++ program: Write a program to insert values in array void main() { int a[2][3][2]={ {
Should one design a classes from the outside (interfaces first) or inside (data first)? A: From the outside. A superior interface provides a simplified view which is express
Control structures The control structures appear in both structured programming languages as well as object oriented programming languages. The three constructs used are: i)
wap to print padovan string in c
A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome
The definition of an object(variable ): We can explain a variable(set memory to the variable) in the following ways. e.g. double salary; int month; When more than o
Write a program that predicts users age: Write a program that predicts users' age (0-128 years old) with at most 7 questions. The game starts with asking the user whether he/s
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