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Within C we access external devices by means of a pointer i.e. address. The address could point to any memory mapped device i.e. Ram, Rom, Duart, Disk drives etc. Therefore there is no difference between accessing area in Ram or a file on a disk. However accessing devices usually require an initialization program, within C this is achieved by the fopen/fclose commands. The syntax of the fopen command is void main() { FILE *name; name = fopen(device or file name , access); if (name == NULL ) { printf("cannot open the file \n\r"); exit(1); } } The device or file name is usually machine dependent i.e. VMS "dsk$usr:[en_staff.entjmc]file.ext" Unix "dsk$usr:en_staff\entjmc\file.ext" Mac "dskname:folder:folder:file"; PC "drive name:\directory\file.ext"; By default the current disk and directory are taken if not specified. The access describes the write/read privilege and type of data stored i.e. text or binary. Text is used to describe sequential data while binary is standard random access data "r" Text file read only "w" Create a new Text file write only "a" Append to end of the text file "rb" Binary file read only "wb" Binary file write only "ab" Append to end of the binary file "r+" Text file read and write "w+" Create a new text file for read and write "a+" Append to end of the text file for read and write "rb+" Binary file read and write "wb+" Create a binary file for read and write "ab+" Append to end of the binary file for read and write
For example to create a write access file called out.txt we use name = fopen("out.txt","w"); i.e file name = out.txt access = create /write text file It is important to close all channels when finished; this is achieved by fclose i.e. fclose(name);
Smugglers are becoming very smart day by day. Now they have developed a new technique of sending their messages from one smuggler to another. In their new technology, they are send
A: This is a name that acts as an alias, or alternative name, for a beforehand defined variable or an object. prepending variable along with "&" symbol makes it as reference. fo
Normal 0 false false false EN-US X-NONE X-NONE
Reference Types The symbol "&" is interpreted as an address operator as well as AND operator. This operator is also used to declare a "reference variable". A reference is refer
A: Use p = new T[n] and delete[] p: Fred* p = new Fred[100]; ... delete[] p; Any time you allocate an array of objects through new (generally with the [n] in the n
Conversion from Basic to User-Defined variable Consider the following example. class Distance { public :
3 kilograms of peebles are needed for converting an area of 1 square meter.the rate of the peeble is 5 per kilogram
Ravi is a newbie to the programming and while learning the programming language he came to know the following rules: · Each program must start with ''''{'''' and end with ''''}
explain about symbolic constants with examples
A: A class which is used to traverse through the objects maintained through a container class. There are _ve categories of iterators: output iterators, input iterators, forward ite
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