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Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Define transformation. Explain all basic transformation
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
grids
Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in
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