Program a pong game using rmi, JAVA Programming

Assignment Help:

Using RMI, program a PONG game that enables two users to play against one another.

Pong class:

package graphics;/*
* Copyright (c) 2006, Your Corporation. All Rights Reserved.
*/

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class Pong extends JApplet
        implements Runnable, MouseMotionListener, MouseListener {

    Thread runner;
    Image offscreeni;
    Graphics offscreeng;
    Rectangle plane;
    Point ballPoint, racketPoint, enemyPoint, ballSpeed;
    boolean start, death = false;
    int playerScore, enemyScore = 0;
    int tuffHit = 8;

    public void init() {
        addMouseListener(this);
        addMouseMotionListener(this);
        final int width = this.getSize().width;
        final int height = this.getSize().height;
        offscreeni = createImage(width, height);
        offscreeng = offscreeni.getGraphics();
        setBackground(Color.black);
        ballPoint = new Point((width / 2), (height / 2));
        racketPoint = new Point((width - 35), ((height / 2) - 25));
        enemyPoint = new Point(35, ((height / 2) - 25));
        plane = new Rectangle(15, 15, width, (height - 30));
        ballSpeed = new Point(0, 0);
        repaint();
    }

    public void start() {
        if (runner == null) {
            runner = new Thread(this);
            runner.start();
        }
    }

    public void run() {
        while (true) {
            checkRacket();
            checkEnemy();
            checkWalls();
            moveBall();
           moveEnemy(enemyPoint.y + 25);
            repaint();
            sleep();
        }

    }

    private void sleep() {
        try {
            Thread.sleep(35);
            //lower this number to improve speed.
        }
        catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    void moveBall() {
        ballPoint.x = (ballPoint.x + ballSpeed.x);
        ballPoint.y = (ballPoint.y + ballSpeed.y);
    }

    void moveEnemy(int enemyPos) {
        int dist = Math.abs(ballPoint.y - enemyPos);
        final int y = enemyPoint.y;
        if (ballSpeed.x < 0) {
            if (enemyPos < (ballPoint.y - 3)) enemyPoint.y = (y + dist / tuffHit);
            else if (enemyPos > (ballPoint.y + 3)) enemyPoint.y = (y - dist / tuffHit);
        } else {
            if (enemyPos < (this.getSize().height / 2 - 3))
                enemyPoint.y = (y + 2);
            else if (enemyPos > (this.getSize().height / 2 + 3))
                enemyPoint.y = (y - 2);
        }
    }

    void checkRacket() {
        if (ballSpeed.x < 0) return;

        if ((ballPoint.x + ballSpeed.x) >= racketPoint.x - 6 &
                (ballPoint.x < racketPoint.x))
            if ((ballPoint.y + 8) > racketPoint.y & ballPoint.y < (racketPoint.y + 50)) {
                int racketHit = (ballPoint.y - (racketPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkEnemy() {
        if (ballSpeed.x > 0) return;
        if ((ballPoint.x + ballSpeed.x) <= enemyPoint.x + 4 & (ballPoint.x > enemyPoint.x))
            if ((ballPoint.y + 8) > enemyPoint.y & ballPoint.y < (enemyPoint.y + 50)) {
                int racketHit = (ballPoint.y - (enemyPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkWalls() {
        final int x = ballSpeed.x;
        if ((ballPoint.x + x) <= plane.x) miss();

        if ((ballPoint.x + x) >= (plane.width - 20)) miss();
        final int y = ballSpeed.y;
        if ((ballPoint.y + y) <= plane.y) ballSpeed.y = (y * -1);
        if ((ballPoint.y + y) >= (plane.height + 8)) ballSpeed.y = (y * -1);

    }

    void miss() {
        if (ballSpeed.x < 0) {
            playerScore = (playerScore + 1);
            if (tuffHit > 2) tuffHit = (tuffHit - 1);
        } else enemyScore = (enemyScore + 1);
        ballSpeed.x = (ballSpeed.x * -1);
        ballPoint.x = (ballPoint.x + ballSpeed.x);

        for (int i = 3; i > 0; i = (i - 1)) {
            death = true;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
            death = false;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

        ballPoint = new Point((this.getSize().width / 2),
                (this.getSize().height / 2));
        ballSpeed.x = 0;
        ballSpeed.y = 0;
        start = false;

    }

    public void update(Graphics g) {
        paint(g);
    }

    public void paint(Graphics g) {
        offscreeng.setColor(Color.black);
        offscreeng.fillRect(0, 0, this.getSize().width, this.getSize().height);

        if (!death) offscreeng.setColor(Color.white);
        else offscreeng.setColor(Color.lightGray);
        offscreeng.drawString(Integer.toString(enemyScore), 100, 35);
        offscreeng.drawString(Integer.toString(playerScore), 215, 35);
        offscreeng.clipRect(plane.x, plane.y, plane.width - 28, plane.height + 1);
        offscreeng.drawRect(plane.x, plane.y, plane.width - 30, plane.height);
        offscreeng.fillRect(racketPoint.x, racketPoint.y, 6, 50);
        offscreeng.fillRect(enemyPoint.x, enemyPoint.y, 6, 50);
        offscreeng.fillOval(ballPoint.x, ballPoint.y, 8, 8);
        g.drawImage(offscreeni, 0, 0, this);

    }

    public void mouseDragged(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseMoved(MouseEvent e) {
            racketPoint.y = (e.getY() - 25);
            repaint();
    }

    public void mouseClicked(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mousePressed(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseReleased(MouseEvent e) {
         if (!start) {
            ballSpeed.x = 4;
            ballSpeed.y = 2;
            start = true;
        }
    }

    public void mouseEntered(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseExited(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }
}


Related Discussions:- Program a pong game using rmi

How many iterations would this for loop run for, How many iterations would ...

How many iterations would this ‘for' loop run for? for ( x = 50 ; x document.write ( x ) ; } Answer: 50 iterations

What is the use of wrapper class, What is the use of Wrapper class You...

What is the use of Wrapper class You can create an object of Wrapper class using a String or a primitive data type Integer num = new Integer (4); or Integer num = n

Program, write code employe managment

write code employe managment

Java rmi client implement and web service client-side steps, What is the na...

What is the name of the services you have chosen? What do they do? What is the name of the publisher? Provide details if you are developing your own service(s). There are variou

Write a bouncing ball game, Write a bouncing ball video game. The game is s...

Write a bouncing ball video game. The game is similar to the one described and depicted in Figure of the text book. The balls bounces within the screen where the two horizontal wal

Explain any five buzz words in java, Question 1 Explain any five buzz w...

Question 1 Explain any five buzz words in Java 2 Explain exception classes and also explain common exceptions in java 3 Explain primitive and abstract data type in java

Area under curve , what will be the logic? in C program #include ...

what will be the logic? in C program #include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; m

What is jdbc exactly, What is JDBC exactly? Describe the steps required to ...

What is JDBC exactly? Describe the steps required to execute a SQL query using JDBC.

Program with eclipse and enumeration , Problem Definition A new Met Of...

Problem Definition A new Met Office web application will allow users of their web site to view rainfall statistics for months and years in the UK. The application allows the m

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd