Program a pong game using rmi, JAVA Programming

Assignment Help:

Using RMI, program a PONG game that enables two users to play against one another.

Pong class:

package graphics;/*
* Copyright (c) 2006, Your Corporation. All Rights Reserved.
*/

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class Pong extends JApplet
        implements Runnable, MouseMotionListener, MouseListener {

    Thread runner;
    Image offscreeni;
    Graphics offscreeng;
    Rectangle plane;
    Point ballPoint, racketPoint, enemyPoint, ballSpeed;
    boolean start, death = false;
    int playerScore, enemyScore = 0;
    int tuffHit = 8;

    public void init() {
        addMouseListener(this);
        addMouseMotionListener(this);
        final int width = this.getSize().width;
        final int height = this.getSize().height;
        offscreeni = createImage(width, height);
        offscreeng = offscreeni.getGraphics();
        setBackground(Color.black);
        ballPoint = new Point((width / 2), (height / 2));
        racketPoint = new Point((width - 35), ((height / 2) - 25));
        enemyPoint = new Point(35, ((height / 2) - 25));
        plane = new Rectangle(15, 15, width, (height - 30));
        ballSpeed = new Point(0, 0);
        repaint();
    }

    public void start() {
        if (runner == null) {
            runner = new Thread(this);
            runner.start();
        }
    }

    public void run() {
        while (true) {
            checkRacket();
            checkEnemy();
            checkWalls();
            moveBall();
           moveEnemy(enemyPoint.y + 25);
            repaint();
            sleep();
        }

    }

    private void sleep() {
        try {
            Thread.sleep(35);
            //lower this number to improve speed.
        }
        catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    void moveBall() {
        ballPoint.x = (ballPoint.x + ballSpeed.x);
        ballPoint.y = (ballPoint.y + ballSpeed.y);
    }

    void moveEnemy(int enemyPos) {
        int dist = Math.abs(ballPoint.y - enemyPos);
        final int y = enemyPoint.y;
        if (ballSpeed.x < 0) {
            if (enemyPos < (ballPoint.y - 3)) enemyPoint.y = (y + dist / tuffHit);
            else if (enemyPos > (ballPoint.y + 3)) enemyPoint.y = (y - dist / tuffHit);
        } else {
            if (enemyPos < (this.getSize().height / 2 - 3))
                enemyPoint.y = (y + 2);
            else if (enemyPos > (this.getSize().height / 2 + 3))
                enemyPoint.y = (y - 2);
        }
    }

    void checkRacket() {
        if (ballSpeed.x < 0) return;

        if ((ballPoint.x + ballSpeed.x) >= racketPoint.x - 6 &
                (ballPoint.x < racketPoint.x))
            if ((ballPoint.y + 8) > racketPoint.y & ballPoint.y < (racketPoint.y + 50)) {
                int racketHit = (ballPoint.y - (racketPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkEnemy() {
        if (ballSpeed.x > 0) return;
        if ((ballPoint.x + ballSpeed.x) <= enemyPoint.x + 4 & (ballPoint.x > enemyPoint.x))
            if ((ballPoint.y + 8) > enemyPoint.y & ballPoint.y < (enemyPoint.y + 50)) {
                int racketHit = (ballPoint.y - (enemyPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkWalls() {
        final int x = ballSpeed.x;
        if ((ballPoint.x + x) <= plane.x) miss();

        if ((ballPoint.x + x) >= (plane.width - 20)) miss();
        final int y = ballSpeed.y;
        if ((ballPoint.y + y) <= plane.y) ballSpeed.y = (y * -1);
        if ((ballPoint.y + y) >= (plane.height + 8)) ballSpeed.y = (y * -1);

    }

    void miss() {
        if (ballSpeed.x < 0) {
            playerScore = (playerScore + 1);
            if (tuffHit > 2) tuffHit = (tuffHit - 1);
        } else enemyScore = (enemyScore + 1);
        ballSpeed.x = (ballSpeed.x * -1);
        ballPoint.x = (ballPoint.x + ballSpeed.x);

        for (int i = 3; i > 0; i = (i - 1)) {
            death = true;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
            death = false;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

        ballPoint = new Point((this.getSize().width / 2),
                (this.getSize().height / 2));
        ballSpeed.x = 0;
        ballSpeed.y = 0;
        start = false;

    }

    public void update(Graphics g) {
        paint(g);
    }

    public void paint(Graphics g) {
        offscreeng.setColor(Color.black);
        offscreeng.fillRect(0, 0, this.getSize().width, this.getSize().height);

        if (!death) offscreeng.setColor(Color.white);
        else offscreeng.setColor(Color.lightGray);
        offscreeng.drawString(Integer.toString(enemyScore), 100, 35);
        offscreeng.drawString(Integer.toString(playerScore), 215, 35);
        offscreeng.clipRect(plane.x, plane.y, plane.width - 28, plane.height + 1);
        offscreeng.drawRect(plane.x, plane.y, plane.width - 30, plane.height);
        offscreeng.fillRect(racketPoint.x, racketPoint.y, 6, 50);
        offscreeng.fillRect(enemyPoint.x, enemyPoint.y, 6, 50);
        offscreeng.fillOval(ballPoint.x, ballPoint.y, 8, 8);
        g.drawImage(offscreeni, 0, 0, this);

    }

    public void mouseDragged(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseMoved(MouseEvent e) {
            racketPoint.y = (e.getY() - 25);
            repaint();
    }

    public void mouseClicked(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mousePressed(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseReleased(MouseEvent e) {
         if (!start) {
            ballSpeed.x = 4;
            ballSpeed.y = 2;
            start = true;
        }
    }

    public void mouseEntered(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseExited(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }
}


Related Discussions:- Program a pong game using rmi

Spring MVC Controllers, I want to upload an item object with it''s image is...

I want to upload an item object with it''s image is it possible that i pass a complete object of my Item along with it''s image from my Controller if yes then how may i Do it? an

Alreadyboundexception thrown and by which method, When is AlreadyBoundExcep...

When is AlreadyBoundException thrown and by which method? Ans) AlreadyBoundException is thrown by bind(String name) method when a remote object is already registered with the re

Using polymorphism to write a program to display digital clo, using polymor...

using polymorphism to write a program to display digital clock

Servlet, how to request one servlet to another by passing value

how to request one servlet to another by passing value

Introduction, the multiple of two number in java

the multiple of two number in java

What are the kinds of computer network among nodes, What are the kinds of c...

What are the kinds of computer network according to the distance among nodes? the kinds of computer network according to the distance among nodes are as follows: There are t

Explain about the interpreter in java, Machines should have Java interprete...

Machines should have Java interpreter for the Java byte code to get implemented. Linking is a very simple process and this feature helps while developing applications. Java compile

What is a target , A target is the class that is being advised. The class ...

A target is the class that is being advised. The class can be a third party class or your own class to which you require to add your own custom behavior. By using the concepts of A

What is javaserver faces expression language, A easy expression language us...

A easy expression language used by a JavaServer Faces UI component tag attributes to bind the associated component to a bean property or to bind the associated component's value to

String concatenation and comparison, String concatenation and comparison ...

String concatenation and comparison public class StringTest { public static void main(String[] args) { int i = 4; int j = 5; System.out.println ("Hello" + i); // wi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd