Program a pong game using rmi, JAVA Programming

Assignment Help:

Using RMI, program a PONG game that enables two users to play against one another.

Pong class:

package graphics;/*
* Copyright (c) 2006, Your Corporation. All Rights Reserved.
*/

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class Pong extends JApplet
        implements Runnable, MouseMotionListener, MouseListener {

    Thread runner;
    Image offscreeni;
    Graphics offscreeng;
    Rectangle plane;
    Point ballPoint, racketPoint, enemyPoint, ballSpeed;
    boolean start, death = false;
    int playerScore, enemyScore = 0;
    int tuffHit = 8;

    public void init() {
        addMouseListener(this);
        addMouseMotionListener(this);
        final int width = this.getSize().width;
        final int height = this.getSize().height;
        offscreeni = createImage(width, height);
        offscreeng = offscreeni.getGraphics();
        setBackground(Color.black);
        ballPoint = new Point((width / 2), (height / 2));
        racketPoint = new Point((width - 35), ((height / 2) - 25));
        enemyPoint = new Point(35, ((height / 2) - 25));
        plane = new Rectangle(15, 15, width, (height - 30));
        ballSpeed = new Point(0, 0);
        repaint();
    }

    public void start() {
        if (runner == null) {
            runner = new Thread(this);
            runner.start();
        }
    }

    public void run() {
        while (true) {
            checkRacket();
            checkEnemy();
            checkWalls();
            moveBall();
           moveEnemy(enemyPoint.y + 25);
            repaint();
            sleep();
        }

    }

    private void sleep() {
        try {
            Thread.sleep(35);
            //lower this number to improve speed.
        }
        catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    void moveBall() {
        ballPoint.x = (ballPoint.x + ballSpeed.x);
        ballPoint.y = (ballPoint.y + ballSpeed.y);
    }

    void moveEnemy(int enemyPos) {
        int dist = Math.abs(ballPoint.y - enemyPos);
        final int y = enemyPoint.y;
        if (ballSpeed.x < 0) {
            if (enemyPos < (ballPoint.y - 3)) enemyPoint.y = (y + dist / tuffHit);
            else if (enemyPos > (ballPoint.y + 3)) enemyPoint.y = (y - dist / tuffHit);
        } else {
            if (enemyPos < (this.getSize().height / 2 - 3))
                enemyPoint.y = (y + 2);
            else if (enemyPos > (this.getSize().height / 2 + 3))
                enemyPoint.y = (y - 2);
        }
    }

    void checkRacket() {
        if (ballSpeed.x < 0) return;

        if ((ballPoint.x + ballSpeed.x) >= racketPoint.x - 6 &
                (ballPoint.x < racketPoint.x))
            if ((ballPoint.y + 8) > racketPoint.y & ballPoint.y < (racketPoint.y + 50)) {
                int racketHit = (ballPoint.y - (racketPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkEnemy() {
        if (ballSpeed.x > 0) return;
        if ((ballPoint.x + ballSpeed.x) <= enemyPoint.x + 4 & (ballPoint.x > enemyPoint.x))
            if ((ballPoint.y + 8) > enemyPoint.y & ballPoint.y < (enemyPoint.y + 50)) {
                int racketHit = (ballPoint.y - (enemyPoint.y + 25));
                ballSpeed.y = (ballSpeed.y + (racketHit / 7));
                ballSpeed.x = (ballSpeed.x * -1);
            }
    }

    void checkWalls() {
        final int x = ballSpeed.x;
        if ((ballPoint.x + x) <= plane.x) miss();

        if ((ballPoint.x + x) >= (plane.width - 20)) miss();
        final int y = ballSpeed.y;
        if ((ballPoint.y + y) <= plane.y) ballSpeed.y = (y * -1);
        if ((ballPoint.y + y) >= (plane.height + 8)) ballSpeed.y = (y * -1);

    }

    void miss() {
        if (ballSpeed.x < 0) {
            playerScore = (playerScore + 1);
            if (tuffHit > 2) tuffHit = (tuffHit - 1);
        } else enemyScore = (enemyScore + 1);
        ballSpeed.x = (ballSpeed.x * -1);
        ballPoint.x = (ballPoint.x + ballSpeed.x);

        for (int i = 3; i > 0; i = (i - 1)) {
            death = true;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
            death = false;
            repaint();
            try {
                Thread.sleep(300);
            }
            catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

        ballPoint = new Point((this.getSize().width / 2),
                (this.getSize().height / 2));
        ballSpeed.x = 0;
        ballSpeed.y = 0;
        start = false;

    }

    public void update(Graphics g) {
        paint(g);
    }

    public void paint(Graphics g) {
        offscreeng.setColor(Color.black);
        offscreeng.fillRect(0, 0, this.getSize().width, this.getSize().height);

        if (!death) offscreeng.setColor(Color.white);
        else offscreeng.setColor(Color.lightGray);
        offscreeng.drawString(Integer.toString(enemyScore), 100, 35);
        offscreeng.drawString(Integer.toString(playerScore), 215, 35);
        offscreeng.clipRect(plane.x, plane.y, plane.width - 28, plane.height + 1);
        offscreeng.drawRect(plane.x, plane.y, plane.width - 30, plane.height);
        offscreeng.fillRect(racketPoint.x, racketPoint.y, 6, 50);
        offscreeng.fillRect(enemyPoint.x, enemyPoint.y, 6, 50);
        offscreeng.fillOval(ballPoint.x, ballPoint.y, 8, 8);
        g.drawImage(offscreeni, 0, 0, this);

    }

    public void mouseDragged(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseMoved(MouseEvent e) {
            racketPoint.y = (e.getY() - 25);
            repaint();
    }

    public void mouseClicked(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mousePressed(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseReleased(MouseEvent e) {
         if (!start) {
            ballSpeed.x = 4;
            ballSpeed.y = 2;
            start = true;
        }
    }

    public void mouseEntered(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }

    public void mouseExited(MouseEvent e) {
        //To change body of implemented methods use File | Settings | File Templates.
    }
}


Related Discussions:- Program a pong game using rmi

Oop, creating a point of sale

creating a point of sale

Getting code, can i have code on this assignment: The code in the main meth...

can i have code on this assignment: The code in the main method should do the following: 1. Prompt the user for a string input value for the amount in dollars and store it in a va

Describe methods of basic applet life cycle, Describe methods of Basic Appl...

Describe methods of Basic Applet Life Cycle ? All applets have the subsequent four methods: public void init(); public void start(); public void stop(); public void destroy();

Write a java applet using swing components, The project is optional. It is ...

The project is optional. It is worth at least 7 bonus points beyond overall 100 points of this course. The grading will be on a pass/fail basis. Write a Java application (not ap

Explain about the dynamic behavior of core java, This language was designed...

This language was designed to adapt the changing environment and behavior. New methods and instance variables can be added to the client side without any major changes happening at

SWING, Application using Swing API

Application using Swing API

I want customize tumblr theme, I need Customize Tumblr theme Project Des...

I need Customize Tumblr theme Project Description: I have a blog here I would like to customize it as follows; 1) Modify the horizontal navigation from the bottom of th

Data structure of different delimiters, In this experience you will make th...

In this experience you will make the neophyte Java programmer happy by solving, to a limited extent, an age-old problem in programming:  mismatched delimiters.  As we all know, eve

Assignment , hi i wanted to know if your tutors provide solutions for progr...

hi i wanted to know if your tutors provide solutions for programming assignments

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd