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The standard way for debuggers to plant interactive breakpoints in a program in RAM (whatever the processor instruction set) is to save the break pointed instruction and replace it by a jump to the breakpoint handling code. After the breakpoint is triggered, the saved instruction is restored in its original place in the code. If the interactive dialogue with the debugger during the breakpoint handling indicates that that the triggered breakpoint is to be removed, execution of the program can be resumed simply by jumping to the instruction that had been break pointed. However, if the dialogue with the debugger indicates that the breakpoint is to remain in place when execution of the program is resumed, implementation is more complicated. Execution of the saved instruction could be emulated, but this is difficult to do, ensuring all side effects such as condition code setting and exception triggering are performed correctly, as well as correctly simulating all addressing modes, such as PC relative. It is much easier simply to execute the break pointed instruction in place, but to plant another breakpoint on a subsequent instruction in the same basic block, usually the immediate successor to the original breakpoint, so that the breakpoint handler can regain control in order to replant the original breakpoint and remove the secondary one. This obviously has some challenges if the successor of the break pointed instruction cannot be statically predicted, for instance if the break pointed instruction is a conditional jump, but a common solution is simply to ban planting breakpoints on such instructions. Identify the critical races that exist with this scheme if the program is executed by multiple threads, possibly multiple cores or multiple processors. Use pseudo-code to illustrate how you would resolve these issues.
For this assignment you will read a file expression.txt and create an expression tree. The expression will be a valid infix expression with the all the necessary parentheses so tha
You must implement the control mechanism for the robot arm so that it can safely move the blocks from the source pile to their destination, without colliding with any obstacles or
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We next require taking a look at arithmetic involving matrices. We'll begin with addition and subtraction of two matrices. Therefore, assume that we have two n x m matrices, which
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need a program of any multiplication algorithm implemented in assembly language x86 without using mul command
Question 1 Explain the three traits of Object Oriented Programming Question 2 Write a note on (a) Assignment Operators b) Bitwise Operators.
Select two different architecture styles to design and implement a software system and provide its Architecture Diagrams (implement the software with java)
JavaScript is "Object Oriented" like C++ or Java. (Note that Java and JavaScript are not the same language, which is a common misconception) It also has variables, which makes Java
# how to make data dictonary
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