Program for users to play the game of brick, JAVA Programming

Assignment Help:

Task

Your task is  to  write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles. (note:  it  is  up  to  you  whether  to  use the  skeleton).  The program  uses  a  predefined  component, named BrickWall (provided in BrickWall.jar), to implement the game field.  Consult the  file  javadoc/index.html  for  API  information  about  BrickWall  and  its  associated listener and event classes (CollisionEvent and CollisionListener).

Background

Games  usually  have  relatively  simple  interfaces  but  need  to  be  designed  with  considerable attention to appearance and aesthetics. The player will want to have the  current  state  of  the  game  clearly displayed  during  play,  but  will  not  want  the  screen  cluttered up with less important information that is only needed occasionally. There are  no hard and fast rules; you're welcome to implement the interface any way you think appropriate.  Your  goal  here  is  to  make  a  game  that is  "playable".  Without  going  overboard,  try  to make  the  game  something  that  people  might  actually  want  to  pay  money for. A sample user interface is shown below and you may also view a video clip.

850_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles.png

 

Function

1. Provide a way to reset the game and a way to quit the program. The operations should be subject to confirmation; if the operation is not confirmed, the action is abandoned

2. Add scoring to the game. The count of the number of bricks removed since reset should  be displayed. If all bricks are removed, the game field is restored and the score continues.

3. Make the game interesting by giving it a more complex scoring scheme. For example,  bricks in the topmost row (coloured red) might be worth 10 points each; with subsequent  rows worth 5 points (yellow), 2 points (green) and 1 point (blue).

4. Give the game a definite endpoint. For example, you might begin with a fixed number of balls (3, say), and have the game stop when all balls have been lost. You could perhaps make it more rewarding by adding extra balls when the score reaches certain milestones, but don't make it so easy that it never ends!

5. Provide a way to set the difficulty level of the game so that it is suitable for a variety of skill levels. For example, you might be able to change the  ball speed, bat size, or the  number of bricks in the wall. A game with a higher ball speed, a smaller bat size, and  more bricks in the wall is more difficult to play.

6. Make the game get progressively more challenging as the score increases. For example,  you could have the ball move faster, or the bat get smaller, or the bricks start from lower  down. You'll have to experiment with the various factors to strike a balance. You want it  to be hard enough to be challenging, but not so hard as to be over too quickly.

7. Keep a list of the high scores for each game. When a new high score is posted, prompt for a player name and add the new score to the list. You'll also need a way to reset the list

1237_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles 2.png

8. Add the ability to save and restore the high scores list and the state of any unfinished game. On shut down, the program should ask if the state should be saved. On start up, it should load the saved information so that the state of the program is restored.

9. Provide an interface that allows the user to choose between several games. For example,  you might offer the basic game with a single bat, a game with bat at both top and bottom,  and a game with bats on all 4 sides.

2051_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles 3.png

10. Make the program  runnable  as both an application and an applet. Bear in mind that an  applet cannot rely on a menu bar or pop-up windows, so capabilities that would have been  provided through such means (and that still make sense) will have to be provided in other ways. Provide a suitable HTML page that embeds your applet.


Related Discussions:- Program for users to play the game of brick

Loop statements, A loop is a set of commands which executes repeatedly till...

A loop is a set of commands which executes repeatedly till a denoted condition is met. JavaScript supports two loop statements: for & while. Additionally, you can employ the break

Explain what is multilevel inheritance, Explain what is Multilevel Inherita...

Explain what is Multilevel Inheritance ? The Car-Motorcycle-MotorVehicle instances showed single-level inheritance. There's nothing to stop you from going next. You can describ

Coarse grained soa, Coarse Grained SOA : Services are also could be coa...

Coarse Grained SOA : Services are also could be coarse grained. E.g:   You may have a purchase element with individual functions to make a purchase order, add line items, and a

Program to read a keyboard value and exit from the code, Using the above t...

Using the above thread program, now create 20 threads in your program and run them. No need to wait for the keyboard in each thread, just print "Hello" and its thread id in each t

Toward privacy preserving and collusion resistance, Need Toward Privacy Pre...

Need Toward Privacy Preserving and Collusion Resistance in a Location Proof Updating System Project Description: Today's location-sensitive service relies on user's mobile de

Java, 1. Which of the following are not valid Java identifiers, and why? (...

1. Which of the following are not valid Java identifiers, and why? (a) wolVes (b) United(there is only one) (c) 87 (d) 5 3 (e) Real ale (f) isFound?by 2. A class Television

Collection, how would I become expert in collection framework

how would I become expert in collection framework

What are the object and class classes used for, The Object class is the hig...

The Object class is the highest-level class in the Java class hierarchy. The Class is used to show the classes and interfaces that are loaded by a Java program..

Write a algoritm to play blackjack , Draw: loops through the list of cards ...

Draw: loops through the list of cards drawing them in a single row starting from the screen position referred to by the 'x' and 'y' fields of the Hand class. You can limit the numb

Write a parser, I have a parser. it is written in Java. I need to add a has...

I have a parser. it is written in Java. I need to add a hash table to it. I am wondering about if you can do it.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd