Program for users to play the game of brick, JAVA Programming

Assignment Help:

Task

Your task is  to  write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles. (note:  it  is  up  to  you  whether  to  use the  skeleton).  The program  uses  a  predefined  component, named BrickWall (provided in BrickWall.jar), to implement the game field.  Consult the  file  javadoc/index.html  for  API  information  about  BrickWall  and  its  associated listener and event classes (CollisionEvent and CollisionListener).

Background

Games  usually  have  relatively  simple  interfaces  but  need  to  be  designed  with  considerable attention to appearance and aesthetics. The player will want to have the  current  state  of  the  game  clearly displayed  during  play,  but  will  not  want  the  screen  cluttered up with less important information that is only needed occasionally. There are  no hard and fast rules; you're welcome to implement the interface any way you think appropriate.  Your  goal  here  is  to  make  a  game  that is  "playable".  Without  going  overboard,  try  to make  the  game  something  that  people  might  actually  want  to  pay  money for. A sample user interface is shown below and you may also view a video clip.

850_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles.png

 

Function

1. Provide a way to reset the game and a way to quit the program. The operations should be subject to confirmation; if the operation is not confirmed, the action is abandoned

2. Add scoring to the game. The count of the number of bricks removed since reset should  be displayed. If all bricks are removed, the game field is restored and the score continues.

3. Make the game interesting by giving it a more complex scoring scheme. For example,  bricks in the topmost row (coloured red) might be worth 10 points each; with subsequent  rows worth 5 points (yellow), 2 points (green) and 1 point (blue).

4. Give the game a definite endpoint. For example, you might begin with a fixed number of balls (3, say), and have the game stop when all balls have been lost. You could perhaps make it more rewarding by adding extra balls when the score reaches certain milestones, but don't make it so easy that it never ends!

5. Provide a way to set the difficulty level of the game so that it is suitable for a variety of skill levels. For example, you might be able to change the  ball speed, bat size, or the  number of bricks in the wall. A game with a higher ball speed, a smaller bat size, and  more bricks in the wall is more difficult to play.

6. Make the game get progressively more challenging as the score increases. For example,  you could have the ball move faster, or the bat get smaller, or the bricks start from lower  down. You'll have to experiment with the various factors to strike a balance. You want it  to be hard enough to be challenging, but not so hard as to be over too quickly.

7. Keep a list of the high scores for each game. When a new high score is posted, prompt for a player name and add the new score to the list. You'll also need a way to reset the list

1237_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles 2.png

8. Add the ability to save and restore the high scores list and the state of any unfinished game. On shut down, the program should ask if the state should be saved. On start up, it should load the saved information so that the state of the program is restored.

9. Provide an interface that allows the user to choose between several games. For example,  you might offer the basic game with a single bat, a game with bat at both top and bottom,  and a game with bats on all 4 sides.

2051_write  a  Java  program  that  allows  users  to  play  the  game  of  Brickles 3.png

10. Make the program  runnable  as both an application and an applet. Bear in mind that an  applet cannot rely on a menu bar or pop-up windows, so capabilities that would have been  provided through such means (and that still make sense) will have to be provided in other ways. Provide a suitable HTML page that embeds your applet.


Related Discussions:- Program for users to play the game of brick

Explain what is constructors, Explain what is constructors ? It is freq...

Explain what is constructors ? It is frequent the case in which overloaded techniques are essentially the similar except that one supplies default values for a few of the argum

What are checked and unchecked exception, What are Checked and UnChecked Ex...

What are Checked and UnChecked Exception? A checked exception is some subclass of Exception (or Exception itself), excluding class RuntimeException and its subclasses. Making a

Help about java code regarding udp, I need to know waht exactly is happinin...

I need to know waht exactly is happining in the following code class Worker implements Runnable { DatagramSocket socket = null; DatagramPacket packet = null; public W

What is portableremoteobject.narrow() method , What is PortableRemoteObject...

What is PortableRemoteObject.narrow() method and what is used for?                Ans) Java RMI-IIOP gives a mechanism to narrow the the Object you have received from from your

What are the two important tcp socket classes, Socket and ServerSocket. Ser...

Socket and ServerSocket. ServerSocket is used for normal two-way socket communication. Socket class permits us to read and write by the sockets. getInputStream() and getOutputStrea

Program on object oriented technology, This assignment is intended to write...

This assignment is intended to write a simple program in Java and to use the concept of Object Oriented Technology. Open a project named "MyProject" in NetBean. Under this proje

Write the hashcode() method of java.lang.object, Write the hashCode() metho...

Write the hashCode() method of java.lang.Object Anytime you override equals() you should also override hashCode(). The hashCode() method should ideally return the similar int f

Online doctor, can you explain me the er diagram for the online doctor syst...

can you explain me the er diagram for the online doctor system

Describe java operators, Describe java operators? An operator is a symb...

Describe java operators? An operator is a symbol which operates on one or more arguments to generate a result. The Hello World program is so easy it doesn't use any operators,

Explain subclasses and polymorphism, Explain Subclasses and Polymorphism ? ...

Explain Subclasses and Polymorphism ? Car and Motorcycle are subclasses of MotorVehicle. If you instantiate a Car or a Motorcycle along with new, you can use in which object a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd