Pop game application , Programming Languages

Assignment Help:

In this exercise you will develop a small 'Pop Game' in which the user will "pop" shapes that are drawn on the screen. The game will be time based, showing a shot clock at the top left of the screen. Figure 1 shows the final version of the program executing.

The screen shows four main elements:

1. Shapes that need to be "popped" (clicked) in the main area.

¦ Shapes randomly appear, with a random size, position, and color

¦ The shapes are either Circles, Rectangles, or Triangles

2. A shot clock showing the time (milliseconds) since the last shape was popped - top left

3. The score that shows the number of shapes popped so far - top right

This program will be implemented over a number of iterations. At the end of each iteration you should have a working program.

Iteration 1: Creating a shape

Perform the following steps to build the artefacts needed to be able to create and draw a single shape.

1. Create a new SwinGame project called PopGame in your Documents/Code/Lab6 directory.

2. Create a PopGame.pas in the src directory, code a basic program in this with an empty Main and uses of SwinGame and sgTypes. The program will include the following elements when this iteration is complete.

Program: Pop Game

uses: SwinGame, sgTypes

declare constant MIN_CIRCLE_WIDTH = 50

declare constant MAX_CIRCLE_WIDTH = 100

declare Shape record type

declare Place Shape procedure

declare Create Shape At function

declare Draw Shape procedure

declare Main procedure

Steps:

1: Call Main ( )

Listing 2: Structure of Pop Game in Iteration 1

3. Add the code to declare the two constants.

4. Implement the Shape record. Listing 3 contains a data dictionary that describes the fields of the Shape record/structure. Use the text to determine how these can be written, see the section titled "Pascal Record/Structure Declaration".

Record: Shape

Fields:

- clr (a Color) the color of the shape

- circleShape (a Circle) shape data (x, y, radius)

- visible (a Boolean) is the shape drawn?

Listing 3: The structure of the Shape record

5. Create functions and procedures for place shape, create shape at, and draw shape. See Figure 2 for the structure chart showing these functions and procedures.

6. Place Shape will set a Shape to a random size and place it on the screen at the indicated center point. The pseudocode follows in Listing 4.

1 To generate a random number between two value you can use MIN + (MAX - MIN) * Rnd(). The Rnd() function returns a random number between 0 and 1.

2 The CircleAt() function populates a Circle record, and returns the value.

7. Create Shape At create a new shape with a given color, and then place it at a point on the screen. The pseudocode for this is as follows:

8. Draw Shape draws a Shape to the screen. The shape is only drawn if its visible field is set to True. The pseudocode for this is as follows:

9. The last step for this iteration will be to create and draw one Shape in Main.

10. Compile the program, and correct any syntax errors.

11. Run the program and you should see something like:


Related Discussions:- Pop game application

Assembly language programm , these 8 numbers (15, 20, 25, 30, 35, 40, 45, a...

these 8 numbers (15, 20, 25, 30, 35, 40, 45, and 50) with using conditional jump

Classroom management, A partly completed project Cwk 4-students is availabl...

A partly completed project Cwk 4-students is available for downloading from Studynet Assignments. You are required to amend this BlueJ project to implement a version of the WHEN sy

Pascal, how do i make a bomber game using pascal on a software called lazur...

how do i make a bomber game using pascal on a software called lazuras

Java, How to run java program?

How to run java program?

Real distinct and 1 double eigenvalue with 1 eigenvector, Real Distinct and...

Real Distinct and 1 Double Eigenvalue with 1 Eigenvector From the real eigenvalue/vector pair, l 1 and ?h 1 , we find one solution, e l1 t ?h 1 By our work in the 2x

Reader-writer problem, The reader-writer problem can be stated as follows: ...

The reader-writer problem can be stated as follows: A shared memory location can be concurrently read by any number of tasks, but when a task must write to the shared memory locati

Write and test a simple perl program on the linux platform, Write and test ...

Write and test a simple perl program on the linux platform.  You may use any linux system you wish, including the Suse linux installed in the lab. Activities. Note:  to r

program that uses a hash structure, Write a Perl program that uses a hash ...

Write a Perl program that uses a hash structure. The program should use a larger number of operations (100 or more) on this hash. To do that, use a random number generator to creat

Temperature Calculation system, Detailed Description: • The program will t...

Detailed Description: • The program will take temperature readings as input from user for specified number of consecutive days. • Program will store these temperature values into

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd