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Operation on array:
void Array::add( Object& toAdd )
{
lastElementIndex++;
while( ptrAt( lastElementIndex ) != ZERO &&
lastElementIndex <= upperbound
)
if( lastElementIndex > upperbound )
reallocate( lastElementIndex - lowerbound + 1 );
setData( lastElementIndex, &toAdd );
itemsInContainer++;
CHECK( itemsInContainer > 0 );
}
void Array::addAt( Object& toAdd, int atIndex )
PRECONDITION( atIndex >= lowerbound );
if( atIndex > upperbound )
reallocate( atIndex - lowerbound + 1 );
if( ptrAt( atIndex ) != ZERO )
delete ptrAt( atIndex );
setData( atIndex, &toAdd );
decodethecode
Pointers are just numbers, representing addresses in memory. You can add to and subtract from pointers, for instance. It is pretty easy to make mistakes with pointer math, however,
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