Operation of the clue-less system, Software Engineering

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A player with an active turn must make a valid move with their character or pass their turn. As a first move in the game, the player can move to the hallway that is adjacent to the user's home square. If the player is currently in a room, the player can move through one of the doors to a hallway or take a secret passage to a diagonally opposite room (if there is one). If the player is currently in a hallway, the player can move to one of two rooms accessible from that hallway. If another player is currently in a hallway, the player cannot move into that hallway as only one player is allowed in the same hallway at one time. If the player is not in one of the corner rooms and all exits are blocked, the player will pass on their turn. Once a player has made a valid move, the player must make a suggestion.

Priority = HIGH.

Stimulus/Response Sequences

Stimulus: Player requests a move to a hallway or room.

Response: Systems queries for details of specific room or hallway.

Stimulus: Player requests valid room/hallway.

Response: If status is "Accepted," system allows player to move to designated room/hallway and calls Suggest.

Response: If status is "Denied," system re-queries for details of specific room or hallway.

Stimulus: Player requests to pass turn due to no valid moves.

Response System passes user's turn.


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