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Making the Transition to Client - Server Programming
Making the transition to client - server programming is a significant effort. Client - server applications must be designed with modularity in mind because portions of the application program are to be executed on more than one machine. These modular components, when combined across a network, greatly increase the capacity and performance of application software.
Applications developed with an old-world mentality - in other words, monolithic applications- will require a great deal of effort to migrate to client - server. On the other hand, applications developed with new coding techniques such as object- oriented programming will take significantly less time to migrate.
FCFS (First Come, First Served) Perform operations in order requested No reordering of work queue No starvation every demand is serviced Poor performance
what is deadlock
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DESCRIBE OPERATING SYSTEM
What is named pipes?
idle thread The special thread a dispatcher will run when no ready thread is found. The primary purpose of the idle process and its threads is to remove what would otherwise b
Allocators can also be used to avoid problems with unsafe languages. C and C++ are pervasive, with huge amounts of existing code. They are also memory-unsafe languages, in that the
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