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1. In real world optimisation problems there is often an accompanying constraint that must also be satisfied. These problems are typically solved using "Lagrange Multipliers", which make use of several ideas that you have learned in MAB122.
(a) Consult the library or Internet to investigate how constrained optimisation using Lagrange Multipliers works. Summarise what you find (no more than 1 page).
(b) Use Lagrange Multipliers to determine the point(s) on the surface xy - z2 = 1 which are closest to the origin.
Part A. relates to data representation and Part B. relates to Boolean logic. Part A. Data Representation The very first thing you need to do to begin Part A is to make
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y=x^2+2x-15
3y-4=14
How do i know where to shade on an inequalitie graph
Actually here we're not going to look at a general cubic polynomial. Here we are jsut going to look at f ( x ) = x 3 . Really there isn't much to do here other than only plugging
i need with algebra
is force applied to the brakes on a car, and stopping distance a direct variation?
8x^2+16x^3
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