Java project illustrate sequential and selection programming, JAVA Programming

Assignment Help:

This project focuses on demonstrating the understanding of data types, input/output, sequential and selection programming statements, and mathematical operations.

The project requirements include:

1. Create a Java Application naming the Project PRJ1CRUZC

2. Design and implement a Java program that will gather a user's first name, middle initial, last name, age in years, and 3 lucky numbers in a set of Input Dialog Boxes.

3. The program should output the information identified in the user's inputs designated in #2:

a. Display a welcome message in a Message Dialog box that includes the full name, e.g., "Welcome Cassandra Cruz."

b. Display a message in a Message Dialog box based on the age entered:

If the age input is                                 Output

Less than 12 years                              you are just a kid!

12 years                                               you are almost there.

13 years but less than 20 years            Welcome teenager.

20 years but less than 21 years            Welcome almost adult.

21 years but less than 65 years            Welcome adult.

65 years or older                                 Welcome Senior Citizen

*It is assumed that "less" means entering at least a 1. There will not be any tests for a value of 0 or any negative numbers for this assignment, though it would be expected to check for these values in a real world program.

c. For determining the appropriate output for the Message Dialog box in b., use a single test per condition contained in a cascading conditional structure.

d. Display a message in a Message Dialog box for the average of the three lucky numbers input in #2, e.g., "The average of your three lucky numbers is: 20."

4. As an alternative for the three Message Dialog boxes, you can attempt to place all three output messages (name, age message, and lucky number average - think \n) in the same Message Dialog box. This is not a requirement.

5. Once the assignment works correctly, create three sets of screen shots of the results - the Message Dialog Box(s) - using different data on the screen and name the files PRJ1CRUZCShot[1, 2, 3]. Be sure to have different age groups represented.

6. Additional requirements include:

a. Use JOptionPane.showInputDialog() methods for your user to input their data.

b. Use JOptionPane.showMessageDialog() methods to display your messages.

c. Include a comprehensive set of application test data that you used to test your program. Your test data can be shown in a table that includes input data, expected output, actual output and pass/fail results from the test. Your test data can be presented in the form of a table as follows:

Example application test data:

Prompt

Input

Expected Output

Actual Output

Test Pass?

First Name:

Middle Initial:

Last Name:

* Age:

Lucky Number 1:

Lucky Number 2:
Lucky Number 3:

John

Q

Smith

34

10

20

30

 

 

Welcome John Q Smith

Welcome Adult!

 

 

The average of your lucky numbers is: 20

 

 

Welcome John Q Smith

Welcome Adult!

 

 

The average of your lucky numbers is: 20

 

 

Y

Y

 

 

 

Y

Additional Ages:

11

12

13

19

20

21

45

65

You are just a kid!

You are almost there.

Welcome teenager.

Welcome teenager.

Welcome almost adult.

Welcome adult.

Welcome adult.

Welcome Senior Citizen.

You are just a kid!

You are almost there.

Welcome teenager.

Welcome teenager.

Welcome almost adult.

Welcome adult.

Welcome adult.

Welcome Senior Citizen.

Y

Y

Y

Y

Y

Y

Y

Y

 

Additional test cases here. Be sure to test all logic.

 

Additional test cases here. Be sure to test all logic.

a. Declared all of appropriate identifiers/variables to hold the resulting values

b. Used the JOptionPane.showInputDialog() for the at least three elements of a name

c. Used the JOptionPane.showInputDialog() for the age

d. Used the JOptionPane.showInputDialog() for the three lucky numbers

e. Used the JOptionPane.showInputDialog() for the at least three elements of a name

f. Displayed the message with the correct age message using JOptionPane.showMessageDialog()

g. Displayed the correct average with the appropriate text using JOptionPane.showMessageDialog()

h. The conditional programming structure code is appropriate with maximum points only given to single test per conditional.

i. The calculation for determining the average is correctly coded

j. Screenshots appropriate display

k. There is a test data document

Proper programming practice must be included in the code. The following are points removed after the normal grade for the assignment is calculated:

a. All variable identifiers are user-friendly, documentable, that is, there are no identifiers like x, y, z within the code (-1.0 point).

b. There is no redundant code. The use of the same text in multiple lines of the code is not code practice and should not be present.

c. Whenever there is a set of options available to the user, there must be a message displayed indicating a wrong answer and the ability for the user to enter a correct option. 


Related Discussions:- Java project illustrate sequential and selection programming

Develop a supply chain management, Develop a Supply Chain Management Pro...

Develop a Supply Chain Management Project Description: Supply Chain Management from HK and China Skills required is Java

Java applet programming examples, Question: (a) The following is a simp...

Question: (a) The following is a simple example of a Java Class: // File: Welcome.java public class Welcome { public static void main(String args[]) { System.out.printl

#tSutherland cohen line clipping algorithm, how do you write the code so th...

how do you write the code so the line will be clipped

Explain choosing font faces and sizes in java awt packages, Explain Choosin...

Explain Choosing Font Faces and Sizes in java AWT packages? Choosing a font face is simple. First you create a new Font object. Then you call g.setFont(Font f). To instantiate

What is switchaction, The SwitchAction class gives a means to switch from a...

The SwitchAction class gives a means to switch from a resource in one module to another resource in a dissimilar module. SwitchAction is useful only if you have multiple modules in

What are application softwares, What are application softwares? List down t...

What are application softwares? List down the names of three application software's. Definition: Application Software are in which software then can interact directory along

#, Consider the following code? What input is needed for x in order for the...

Consider the following code? What input is needed for x in order for the sum variable that is output at the end of the code to be 12 ? (In other words: what do I need to make X be

Java assignment, Java Project Introduction: In this project, you will ex...

Java Project Introduction: In this project, you will explore a few sorting algorithms. You will also test their efficiency by both timing how long a given sorting operation take

Define the difference between stringbuffer and string class, Define the dif...

Define the difference between StringBuffer and String class ?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd