Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Help, Are you real? I dont want to get help from a computer

Are you real? I dont want to get help from a computer

Map objects to a relational database? , Due to impedance mismatch between r...

Due to impedance mismatch between relational technology and object you need to understand the progress of mapping classes (objects) and their relationships to tables and relationsh

Program to store student record, Write a program called Grid. The program s...

Write a program called Grid. The program starts by prompting (asking) the user for the name of an input text file. This file is guaranteed to be correct and has the following fo

Explain exception classes, OOPS with Java 1. Explain any five buzz word...

OOPS with Java 1. Explain any five buzz words in Java. 2. Explain exception classes and also explain common exceptions in java. 3. Explain primitive and abstract data typ

Describe member variables vs. local variables, Describe Member Variables vs...

Describe Member Variables vs. Local Variables ? class Car { String licensePlate = ""; // member variable double speed; = 0.0; // member variable double maxSp

Homography matrix, Open A java applet should appear on your screen. C...

Open A java applet should appear on your screen. Click on File, OpenImage and select Asterix. Check Homography box. By clicking on the images you can select points. The c

Need to prepare java questions - design patterns, Need to prepare 18 java q...

Need to prepare 18 java questions - design patterns Project Description: Hello, I require a freelancer who will create java questions for oracle exams, see the attached sampl

Java Thread, What is use of join in Java Threading

What is use of join in Java Threading

Explanation of the inputstream with suitable diagrams, Problem 1) Descr...

Problem 1) Describe the concept of interfaces in Java with a suitable example for the same Explanation of the concept of interfaces with example 2) Describe the Inp

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd