Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

What is a packet in the network environment, What is a packet within the ne...

What is a packet within the network environment? What kind of information does it contain? A packet is the shortest unit of data transmitted over a computer network. It's a mes

State how many arguments were passed using length property, Determine how m...

Determine how many arguments were passed using length property In java, array knows their size by using the length property. By using, length property we can determine how many

Difference between an application server and a web server, An application s...

An application server creates data for a Web server - as, collecting data from databases, processing security checks, applying relevant business programs, and/or storing the state

What is jms consumer, JMS consumer is a JMS client that receives messages.

JMS consumer is a JMS client that receives messages.

K-means clustering, i) Set the number of data points to 20 and the number o...

i) Set the number of data points to 20 and the number of clusters to 2. Check box Show History. Click on Initialize. Click on Start. Click on Step . Observe which points ch

Bi-lingual site for the mitzpe apiary, Bi-lingual site for the Mitzpe apiar...

Bi-lingual site for the Mitzpe apiary Project Description: We require a bi-lingual website built in 14 days. The Mitzpe Apiary is a new company that was started by local e

In programming what is a loop, In programming, what is a loop? A loop i...

In programming, what is a loop? A loop is a programming language statement that permits your code to be repeatedly executed LOOP is a pedagogical programming language designed

What are the steps of working of tcp and ip protocols, What are the steps o...

What are the steps of working of TCP and IP protocols within internet transmission? TCP divide messages in several packets (capsulation) and sent these messages over the internet

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd