Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

We want an e commerce site, We want an E Commerce site Project Descripti...

We want an E Commerce site Project Description: We want an E Commerce site like fifacointrader.. You must have experience with that kind of work We will award the proje

Decode the code, By pressing ‘6’ (i.e. key’6’ one time) on the keypad, the ...

By pressing ‘6’ (i.e. key’6’ one time) on the keypad, the mobile shows ‘m’ on display screen in write text message area

Write an aspect that counts different kinds of method calls, Problem statem...

Problem statement Part 1 Write an aspect that counts different kinds of method calls in a Java program. Your aspect should meet the following requirements:  The aspect should ma

Loop statements, A loop is a set of commands which executes repeatedly till...

A loop is a set of commands which executes repeatedly till a denoted condition is met. JavaScript supports two loop statements: for & while. Additionally, you can employ the break

Explain about the dynamic java, Dynamic JAVA Class and type informatio...

Dynamic JAVA Class and type information is kept around at runtime. This allows runtime loading and inspection of code in a very flexible way.

Explain about class in java, In Java everything exists within a class. It d...

In Java everything exists within a class. It describes the behavior of the class and its characteristics. Java applications and applets are built in the class. Rules present for cl

Differentiation between a vector and an array, Differentiation between a V...

Differentiation between a Vector and an array . Explain in Brief about the pros and cons of both?

COMPRE METHOD, Implement the compare method of the following class Rectangl...

Implement the compare method of the following class RectangleComparator. The method compares two rectangles. The method should return: A positive integer if the area of the first r

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd