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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Prim's algorithm employs the concept of sets. Rather than processing the graph by sorted order of edges, this algorithm processes the edges within the graph randomly by building up
In any singly linked list, each of the elements contains a pointer to the next element. We have illustrated this before. In single linked list, traversing is probable only in one d
merge sort process for an example array {38, 27, 43, 3, 9, 82, 10}. If we take a closer look at the diagram, we can see that the array is recursively divided in two halves till the
Addition of new records in a Binary tree structure always occurs as leaf nodes, which are further away from the root node making their access slower. If this new record is to be ac
how multiple stacks can be implemented using one dimensional array
1. What is an expert system and where are they needed? 2. What are the major issues involved in building an expert system?
State in detail about the Integer Carrier set of the Integer ADT is the set {..., -2, -1, 0, 1, 2, ...}, and operations on these values are addition, multiplication, subtrac
Write an algorithm by using pseudocode which: Inputs top speeds of 5000 cars Outputs fastest speed and the slowest speed Outputs average speed of all the 5000 cars
Write a program for reversing the Linked list
A graph is a mathematical structure giving of a set of vertexes (v1, v2, v3) and a group of edges (e1, e2, e3). An edge is a set of vertexes. The two vertexes are named the edge en
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