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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
A useful tool which is used for specifying the logical properties of a data type is called the abstract data type or ADT. The term "abstract data type" refers to the fundamental ma
Ways to implement abstract data types A large part of the study of data structures and algorithms is learning about alternative ways to implement an ADT and evaluating alternat
Ask consider the file name cars.text each line in the file contains information about a car ( year,company,manufacture,model name,type) 1-read the file 2-add each car which is repr
Colouring The use of colours in CAD/CAM has two main objectives : facilitate creating geometry and display images. Colours can be used in geometric construction. In this case,
A circular queue can be implemented through arrays or linked lists. Program 6 gives the array implementation of any circular queue. Program 6: Array implementation of any Circu
Q. Reverse the order of the elements on a stack S (i) by using two additional stacks (ii) by using one additional queue. Ans : L e t S be the stac
Circular Queues:- A more efficient queue representation is get by regarding the array Q(1:n) as circular. It becomes more convenient to declare the array as Q(O: n-1), when re
Explain about Franklin Algorithm We mentioned how the number of possible comparisons of polygons grows as the square of the number of polygons in the scene. Many of the hidden-
Game trees An interesting application of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc. We can picture the sequence of possible moves by m
Hubs - In reality a multiport repeater - Connects stations in a physical star topology - As well may create multiple levels of hierarchy to remove length limitation of 10
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