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How to Drawing Images at Actual Size
Once the image is loaded draw it in the paint() method by using the drawImage() method like this
g.drawImage(img, x, y, io)
img is a member of the Image class that you should have already loaded in your init() method. x is the x coordinate of the upper left hand corner of the image. y is the y coordinate of the upper left hand corner of the image. io is a member of a class that implements the ImageObserver interface. The ImageObserver interface is how Java handles the asynchronous updating of an Image while it's loaded from a remote web site rather than directly from the hard drive. java.applet.Applet implements ImageObserver so for now only pass the keyword this to drawImage() to denotes in which the current applet is the ImageObserver that should be used.
A paint() method which does nothing more than draw an Image starting at the upper left hand corner of the applet might look like this
public void paint(Graphics g) { g.drawImage(img, 0, 0, this);}
This draws the image at the actual size of the picture.
What do you mean by a task's priority and how can we use it in scheduling ?
EJB 2.x is broadly adopted server side component architecture for J2EE. 1. EJB is a remote, distributed multi-tier system and allows protocols like IIOP, JRMP, and HTTP etc.
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1. In this lab assignment we will be using the vim or emacs editor in addition to the commands we have already learned. Open a shell terminal and create a file named in your home d
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