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Problem:
(a)
(i) What is a structure?
(ii) How does a structure differ from an array?
(b) Declare a structure, called account, that will contain the following data members:
account_number of type integer, account_type of type character, name as an array of 100 elements of type character, balance of type float.
(c) Now declare two variables, called firstaccount and secondaccount to be of type account.
(d) Now write the sample code, in C, for a user to enter the values for the data members for each structure variable.
(e) Write the sample code, in C, that will access the values entered from the user and which will display them on the screen.
(f) What is the purpose of the typedef feature? Illustrate your answer with a suitable example.
(g) What is a union? How does a union differ from a structure?
array of class objects and single inheritance
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Based on the automobile's model year and weight, the city of Cebu determines the car's weight class and registration fee using the following schedule: Model Year Registration
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Polymorphism C++ supports this idea - that different objects do "the right thing "- by function polymorphism and class polymorphism. Poly means many, while morph means form.
Make QtAV Videoplayer simple integrateable for Qt Applications Project Description: I'm preparing an application for Windows and Mac using QtCreator. I want a videoplayer
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Define conversion operator??
A: If you employ auto_ptr objects you would not need to be concerned along with heap objects not being deleted even if the exception is thrown.
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