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A: Use operator overloading to present a friend left-shift operator, operator<<.
#include class Fred {
public:
friend std::ostream& operator<< (std::ostream& o, const Fred& fred);
... private:
int i_; // only for illustration
};
std::ostream& operator<< (std::ostream& o, const Fred& fred)
{
return o << fred.i_;
}
int main()
Fred f;
std::cout << "My Fred object: " << f << "\n";
...
We employ a non-member function (a friend in this case) as the Fred object is the right-hand operand of the << operator. If the Fred object was imagined to be on the left hand side of the << (i.e., myFred << std::cout instead of std::cout << myFred), we could have utilized a member function named operator<<.
Note down that operator<< returns the stream. It is so the output operations can be cascaded.
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The code contains two built-in pitfalls. First one, if it executes in a member function for an static, extern or automatic object, the program will possibly crash as soon as the de
Rules for overloading an operator This summarizes the most significant points you need to know in order to do operator function overloading. The only operators you may o
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