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Functions Overloading
This a capability in which a C++ program can have several functions performing similar tasks on different data types. When an overloaded function is called, C++ selects the proper function by examining the number, types and order of the arguments in the call.
Overloaded functions are distinguished by their signatures. A signature is a combination of function's name, and its parameter types.
The compiler encodes each function identifier with the number and types of its parameters to enable type safe linkage. Type safe linkage ensures that the proper overloaded function is called and the arguments conform to the parameters.
Creating overloaded functions with identical parameter list but different return types is a syntax error.
Example
Write a C++ program that uses overloaded functions to find squares of both an integer and double numeric values.
#include using namespace std; int square(int);
double square(double); int square (int num) {
return num*num;
}
double square (double num) {
int main () {
int number1;
double number2;
cout<<"Enter an integer number"< cin>>number1; cout<<"Enter a floating point number"<>number2; cout<<"The square of the integer number is: " < cout<<"The square of the floating number is: " < return 0; }
cin>>number1;
cout<<"Enter a floating point number"<>number2;
cout<<"The square of the integer number is: " <
cout<<"The square of the floating number is: " <
return 0;
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A: They are following: Const: point out that memory once initialized, must not be modify through a program. Volatile: denote that value in the memory location can be modified
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#exercise
Pointer to function: int mul(int a, int b, int c) { return a*b*c; } void main() { int (*function_pointer)(int, int, int); function_pointer = &mul;
A: no, can't. The names of, precedence of, associativity of, and arity of operators is fixed through the language. In C++, there is no operator** so you cannot create one for a
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