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Design Patterns are easy and elegant solutions of commonly having problems in software design. Design Patterns make it simpler to reuse successful designs and architectures of experienced and Professional Designers.
There are three types of Patterns -
1. Creational - Concerned with creation of objects
2. Structural - Concerned with composition of classes/objects
3. Behavioural - =Characterize the ways in which classes and objects interact and distribute responsibility.
Explain 100 line exchange with two-motion line finders. Design: In such design, here are 24 line finders. When any of the 100 subscribers has to find access to any of the 24
What is a transaction? A transaction is dialog program that alter data objects in a consistent way.
What is SEGMENT - Assembler directives SEGMENT: This directive defines to assembler the start of a segment with name segment-name. Segment name must be unique and follows the
Address 192.5.48.3 belongs to? Address 192.5.48.3 belongs to class C.
Q. Illustrate third Generation Computers? The third generation has fundamental hardware technology: Integrated Circuits (ICs). To understand what are Integrated circuits let's
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
Direct or random access of elements is not possible in:- In Linked list direct or random access of elements is not possible
Breadth First Search: Given a set of operators o1, ..., on in a breadth first search, every time a new state is reached, an action for each operator on s is added to the bot
Basics of Caches: "The caches are situated on basis of blocks, the shortest amount of data which may be copied between 2 adjacent levels at a time. "If requested data by th
Define Programmed I/O. It is the result of input and output instructions written in the computer program. Every data item transfer is initiated by an instruction in the program
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