Explain the trackball and thumbwheel devices, Computer Engineering

Assignment Help:

Explain the Trackball and Thumbwheel devices

 Joysticks

A joystick consists of a small, vertical lever (called the stick) mounted on a base that is used to steer the screen cursor around. Some joysticks are mounted on a keyboard. Most joysticks select screen positions with actual stick movement; while a few respond to the pressure on the stick. Figure 1.10 shows a movable joystick.

 The distance moved by the stick in any direction from its center position and the distance of the screen cursor movement in that direction are proportionate. Potentiometers mounted at the base of the joystick are used to measure the amount of movement, and the stick returns to the centre position when it is released due to the spring. One or more buttons can be programmed to act as input switches to signal certain actions once a screen position has been selected.

 


Related Discussions:- Explain the trackball and thumbwheel devices

Risc architecture - computer architecture, RISC  architecture - computer a...

RISC  architecture - computer architecture: What is reduced regarding it? The answer of this question is that to make all instructions the equal length the number of bits that

What are the authentication methods in .net, What are the authentication me...

What are the authentication methods in .NET?   1. WINDOWS AUTHENTICATION 2. FORMS AUTHENTICATION 3. PASSPORT AUTHENTICATION The authentication option for the ASP.N

Explain in details the various standard i/o interfaces, Explain in details ...

Explain in details the various standard I/O interfaces. The various standard I/O interfaces are:  1. The Peripheral component interconnect(PCI) bus is a standard that suppor

What is a spanning tree, What is a spanning Tree? A spanning tree is a ...

What is a spanning Tree? A spanning tree is a tree associated with a network. All the nodes of the graph appear on the tree once. A minimum spanning tree is a spanning tree

First order predicate logic-artificial intelligence, First Order Predicate ...

First Order Predicate Logic This is a more expressive logic because it builds on propositional logic by allowing us to use constants, predicates, variables, quantifiers and fun

Artificial life - artificial intelligence, Artificial Life - artificial int...

Artificial Life - artificial intelligence: Give birth to new exits forms.  A swot of Artificial Life will certainly direct on what it means for a complex system to be 'aliv

Explain the action-object matrix, Explain the Action-object matrix A...

Explain the Action-object matrix A matrix showing how update actions influence objects.  It may be considered to be part of user object model as it summarizes user object ac

Interfacing assembly language routines, By now you can write procedures bot...

By now you can write procedures both internal andexternal and pass parameters particularly through stack.Let's us use these concepts to see how assembly language can be interfaced

The source to the current version, How do I update an existing copy of the ...

How do I update an existing copy of the source to the current version? Ans) As the common code changes, you might need to update your copy to have the lastest version. To do tha

Design a 1-bit full adder, Design a 1-bit full adder: Verify your desig...

Design a 1-bit full adder: Verify your design Use the 1-bit full adder to build a 4-bit adder with Ci=0 Verify: 1 + 4, and 9 + 9 Sram design: Cell: p - 0.5/0.045;

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd