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Explain the stack in digital computers
The stack in digital computers is fundamentally a memory unit with an address register which can count only (after first value is loaded into it). A Stack Pointer (SP) is register where the address for stack is held as its value always points at top item in stack. The physical registers of a stack are always accessible for reading or writing unlike a stack of trays where tray itself may be taken out or inserted since it is content of word that is inserted or deleted.
Explain about Distributed Shared Memory Systems? Distributed Shared Memory (DSM) systems emulate a shared memory abstraction on loosely coupled architectures in order to allow
Association and classes betwnn student and university Association and classes are alike in the sense that classes describe objects, and association describe links. Figure shows
What is the difference between wire and reg? Net types: (wire,tri)Physical connection between structural elements. Value assigned by a continuous assignment or a gate output.
Explain the basic performance equation Ans: The basic performance equation is following T = N * S/ R T => It is processor time required to execute a program N => act
What is dynpro?What are its components ? A dynpro (Dynamic Program) having of a screen and its flow logic and controls exactly single dialog steps. The dissimilar components
Explain the stack in digital computers The stack in digital computers is fundamentally a memory unit with an address register which can count only (after first value is loaded
Explain in detail about the Dynamic timing a. Design is simulated in full timing mode. b. Not all possibilities tested, as it is dependent on input test vectors. c. Simul
What is line option explicit Line explicit function makes the compiler to recognize all the variables which are not particular by the dim statement. This command significantly
Interrupt Signal Interconnection Network (ISIN): When a processor wish to transmit an interruption to another processor, then this interrupt initially goes to ISIN, by which it
Example of Pruning: As an example, we are assume that the four choices for player one, there we are looking only two moves ahead 1 for player one and 1 for player two such as
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