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Explain the Arrays in Ruby
Ruby arrays are dynamic arrays which expand automatically whenever a value is stored in a location beyond current end of the array. To the programmer, it's as if arrays are unbounded and as many locations as are needed are available. Locations not assigned a value in an expanded array are initialized to nil by default. Ruby also has an interesting indexing mechanism for arrays. Array indices begin at 0 so, for instance, a[13] is the value in the 14th position of the array. Negative numbers are indices of elements counting from current end of the array, so a[-1] is the last element, a[-2] is the second to last element, and so forth. Array references which use an out-of-bound index return nil. These features combine to make it difficult to write an array reference which causes an indexing error. This is apparently a great convenience to the programmer however actually it's not since it makes it so hard to find bugs: many unintended and erroneous array references are legal.
Write an algorithm, using a flowchart, which inputs the heights of all 500 students and outputs the height of the tallest person and the shortest p erson in the school.
Two linked lists are having information of the same type in ascending order. Write down a module to merge them to a single linked list that is sorted merge(struct node *p, stru
ALGORITHM (Insertion of element into a linked list) Step 1 Begin the program Step 2 if the list is empty or any new element comes before the start (head) element, then add t
complete information about collision resolution techniques
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Q. Give the algorithm to build a binary tree where the yields of preorder and post order traversal are given to us.
If a node in a binary tree is not containing left or right child or it is a leaf node then that absence of child node can be represented by the null pointers. The space engaged by
A significant aspect of Abstract Data Types is that they explain the properties of a data structure without specifying the details of its implementation. The properties might be im
Open addressing The easiest way to resolve a collision is to start with the hash address and do a sequential search by the table for an empty location.
A depth-first traversal of a tree visits a nodefirst and then recursively visits the subtrees of that node. Similarly, depth-first traversal of a graph visits a vertex and then rec
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