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Explain the Acceptance and Request Determination
As we have learned, much of the overhead in client-server interaction occurs in the CSInteface, either client or server. It is very important to optimize this phase of computing if at all possible.
Messages help us process client- server interaction logic faster because of both the efficient mecahnsm used to manipulate them, and by their use of a predefined protocol. Server dispatching procedures CSMsgInterface() must have efficient queuing mechanisms for incoming messages. From the previous section, we learned that queues used by CSMsgInterface() can be locally created after homespun client- server communication, can use message oriented middleware, or process via a distributed queuing mechanism. Whatever method is chosen, the processing should be quick.
Q. Illustrate the working of FLIP-FLOPS? A flip-flop is a binary cell that stores 1-bit of information. It itself is a sequential circuit. We know that flip-flop can change its
Explain Direct or Indirect Communication in Inter-process communication. Several types of message passing system in Direct or Indirect Communication are given below:
Q. How to convert Binary to Octal and Hexadecimal? Rules for these conversions are simple. For converting binary to octal binary number is splitted in groups of three, that are
What are the functions of dispatcher? There are four fuctions of dispatcher:- A) Equal distribution of transaction load to the work processes. B) Management of buffer a
Why don't we permit a minimum degree of t=1 for a B-tree? According to the definition of B-Tree, a B-Tree of order n means that every node in the tree has a maximum of n-1 keys
What is graceful degradation? In multiprocessor systems, failure of one processor will not halt the system, but only slow it down by sharing the work of failure system by other
Q. Explain about Octal Numbers system? An octal system has 8 digits signified as 0,1,2,3,4,5,6,7. For finding equal decimal number of an octal number one has to find quantity o
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Explain Wait for graph (WFG) with Resource request and allocation graph (RRAG). WFG with RRAG: A graph G = (V,E) is termed as bipartite if V can be decomposed in two
What are the two different ways of building a match code object? A match code can be built in two dissimilar ways: Logical structure: The matchcode data is set up not pe
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