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Explain about Computer architecture
Computer architecture is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional explanation of requirements and design executions for the various parts of a computer, focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory. It may also be explained as the science and art of selecting and interconnecting hardware components to make computers that meet functional, performance and cost goals.
Demonstrate how a typical DMA controller can be interfaced to an 8086/8085 based maximum mode system. For 8088 in maximum mode: The RQ/GT0 and RQ/GT1 pins are used to is
Q. Illustrate working of rubber dome keyboards? Rubber Dome: In rubber dome keyboards both positioning and contact are controlled by a puckered sheet of elastomer that is a s
Q. How to Changing the Directory in DOS? You can change the directory. After changing the directory, the new directory becomes the default directory. For example, you change th
Explain the working of any one of centralized SPC? Standby mode of operation is the easiest of dual processor configuration operations. Usually, one processor is active and
Prior Conditions - Logic programs: However firstly there we must make sure that our problem has a solution. Whether one of the negative examples can be proved to be true from
What is branch folding? The instruction fetch unit has implemented the branch instruction concurrently with the implementation of other instructions. This technique is referred
What is the difference among object oriented and structured oriented programming? Ans) ? Object Oriented means programme will be there in terms of Class and Object connection w
Class is a user-defined data type in C++. It can be formed to solve a particular kind of problem. After creation the user require not know the specifics of the working of a class.
What is the purpose of zero (z) flag and carry (c) flag? Carry flag holds the carry after addition or the borrow after subtraction. Carry flag also indicates error conditions,
Data Dependency It indicates to the situation in which two or more instructions share same data. The instructions in a program are able to be arranged based on relationship o
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