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#include #include #include void* memorycopy (void *des, const void *src, size_t count){ size_t n = (count + 7) / 8; char* destination = (char *) des; char* source = (char *) src; switch (count % 8) { case 0: do{ *destination++ = *source++; case 7: *destination++ = *source++; case 6: *destination++ = *source++; case 5: *destination++ = *source++; case 4: *destination++ = *source++; case 3: *destination++ = *source++; case 2: *destination++ = *source++; case 1: *destination++ = *source++; } while (--n > 0); } return des;}void tworegistervarswap (int *x, int *y){ if (x != y) { *x = *x ^ *y; *y = *x ^ *y; *x = *x ^ *y; }}int bigintegeraverage (int x, int y){ return (x & y) + ((x ^ y) >> 1);}int main (void) { char *testArray = "This is a test."; char buffer[50]; int x = 10; int y = 20; int m = 2000000000; int n = 1000000000; printf ("\nmemorycopy test before: %s", testArray); memorycopy (buffer, testArray, strlen(testArray) + 1); printf ("\nmemorycopy test after: %s", buffer); printf ("\n"); printf ("\ntworegistervarswap test before: %d %d", x, y); tworegistervarswap (&x, &y); printf ("\ntworegistervarswap test after: %d %d", x, y); printf ("\n"); printf ("\nbigintegeraverage regular code test: %d ", (m + n) / 2); printf ("\nbigintegeraverage function test: %d", bigintegeraverage (m, n) ); printf ("\n"); return 0;}
Problem : Luminous Jewels - Polishing Necklace Byteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of v
Problem: (a) Using a class hierarchy of your own choosing, with at least TWO subclass levels, show (i) the use of abstract and concrete forms of Java class and method in you
.Develop a two dimensional interactive game with the following features: 1. Use OpenGL (any version you find convenient) 2. The game can either be two player or one player with the
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">http://www.ee.nmt.edu/~erives/289_F12/EE289_Takehome_2.pdf http://www.ee.nmt.edu/~erives/289_F12/Takehome2_maze.GIF
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