Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
In this project you will write a program to produce a discrete time simulation of a queue as shown in Fig. 1. Time is slotted on the input and the output. Each input packet follows a Bernoulli process. In a given time slot the independent probability that a packet arrives in a time slot is p, while the probability that the packet will be serviced is q. One packet fills one time slot.
The queue can store up to four packets (not the five shown in the diagram above). All packets are processed on a first come - first served basis. Assume that when a packet is serviced all other packets in a queue (if any) are shifted instantaneously towards the output. Each slot departures from the queue are processed before arrivals.
In your discrete event simulation the program will mimic the operation of the queue and collect statistics. More specifically, you will need to collect (a) throughput and (b) delay statistics for different values of p (p = 0.02, 0.04 up to 1.0 in steps of 0.02), and for a fixed value of q = 0.75. To obtain an accurate statistics you should simulate at least ten thousand time slots for each value of p. Note that you ARE NOT allowed to implement the model equation in the program - but you can use them as a check.
The average throughput is just the number of serviced packets divided by the number of time slots. The average delay of the queue is an average number of time slots a packet is waiting in a queue before it gets serviced (i.e., it is the total number of time slots which all serviced packets spend in the queue divided by the total number of serviced packets). For the delay statistics, it is convenient to store your packets in a linked list and associate the time slot tag with each packet.
Binary Space Partition A binary space-partitioning (BSP) tree is an efficient method for determining object visibility by painting surfaces onto the screen from back to front,
characteristics of a good algorithm
What do you understand by structured programming Structured Programming This term is used for programming design that emphasizes:- (1) Hierarchical design of programmi
What is Efficiency of algorithm? Efficiency of an algorithm can be precisely explained and investigated with mathematical rigor. There are two types of algorithm efficiency
An AVL tree is a binary search tree that has the given properties: The sub-tree of each of the node differs in height through at most one. Each sub tree will be an AVL tre
why the space increase in less time programs
Using the cohen sutherland. Algorithm. Find the visible portion of the line P(40,80) Q(120,30) inside the window is defined as ABCD A(20,20),B(60,20),C(60,40)and D(20,40)
Now, consider a function that calculates partial sum of an integer n. int psum(int n) { int i, partial_sum; partial_sum = 0; /* L
how to write an algorithm for unions & intersection of two linklists?
what are registers? why we need register? Definition? Types? What registers can do for us?
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd