Destructor, C/C++ Programming

Assignment Help:

Destructor:

The purpose of destructor is to free the memory when the compiler memory is reduced or not enough to execute certain program. Sometimes there may several objects opened and it may occupy more memory which may lead to reduced memory for new objects to be created. Therefore to increase the memory; objects which are idle may be destruct or killed using the destructor.  The destructor is written in same way as constructor with following rule.

  • Destructor should be preceded with (tilde).
  • Destructor cannot have any argument or return type.
  • Destructor is initiated implicitly.
  • One destructor only for each class.
  • Destructor must be public.
  • Destructor can be defined anywhere in the public generally it is written at the end.
  • Destructor can have prototype.

Destructor should have the class name.

 

class item

{ int number; float cost; public:

void putdata(void)

{cout<<"This is a test for destructor";

}

~item();

};

 

item::~item()

{cout<<"\nRelease memory\n";}

void main()

{item x;

x.putdata();

}

 

Note: The ~item is a destructor it will be invoked automatically as soon it the object comes out of the block.  There fore destructor should not be called in the main program.

 

A Sample program of how constructors are defined in different ways.

class item

{ int number;

float cost;

public:

item(void)

{number =10;

cost= 12.34;}

/*item(int x=200)

{number =x;

cost =222.345;} */ item(int a, float b); item(item &x);

void getdata(int a, float b);

//Create inline function inside a class void putdata(void)

{ cout<<"Number:" << number << "\n";

cout<<"Cost:" << cost << "\n";

}

};

void item::getdata(int a, float b)

{ number = a;

cost = b;

}

item::item(int a, float b)

{number =a; cost=b;}

item::item(item &i1)

{number=i1.number; cost=i1.cost;}

void main()

{

clrscr();

{item x; //create object x;

cout<<"\nConstructor without argument"<< "\n";

x.putdata();

}

{int a; float b;

cin>>a>>b;

item x(a,b); //create object x;

cout<<"\nConstructor with dynamic initialization"<< "\n";

x.putdata();

}

{item x(111,123.456); //create object x; cout<<"\nConstructor with arguments"<< "\n"; x.putdata();

item y(x); item z=x; item a; a=x;

cout<<"\nConstructor with object as argument"<< "\n";

y.putdata();

z.putdata();

a.putdata();

}

item y; //create object y; cout<<"\nobject y"<< "\n"; y.getdata(100, 399.95); y.putdata();

}


Related Discussions:- Destructor

Identify and briefly explain the objects and methods , You are to develop a...

You are to develop a Clinic System. 1. Identify and briefly explain the objects, classes, methods and attributes for the Clinic System. 2. Draw a use case diagram to represen

Define commonly used built-in library functions, Define Commonly Used Built...

Define Commonly Used Built-in Library Functions? Comprise opened a file pointer you will desire to use it for either input or output. The C language supplies a set of functions

Common c control flow instructions, In this Lab you will code 8086 assemble...

In this Lab you will code 8086 assembler equivalents (Virgo) for common C control flow instructions. This will give you an appreciation for how control flow is implemented in assem

Write a c program to input three real numbers, Write a C program to input f...

Write a C program to input five numbers and print them out on a new line Write a C program to input three real numbers and print them out as follows:   The first variable is

But operator overloading makes class look ugly; isn''t it , Q: But operator...

Q: But operator overloading makes class look ugly; isn't it assumed to make my code clearer? A: Operator overloading makes life simpler for the users of a class, not for develop

Stack, Implement multiple stacks in a single dimensional array. Write algor...

Implement multiple stacks in a single dimensional array. Write algorithms for various stack operations for them.

Add words in dictionary - c++ program, Add words in Dictionary: void D...

Add words in Dictionary: void Dictionary::add( Object& objectToAdd ) {     if( !objectToAdd.isAssociation() )         ClassLib_error( __ENOTASSOC );     else

Please help to solve a c program, Padovan String Problem Description A P...

Padovan String Problem Description A Padovan string P(n) for a natural number n is defined as: P(0) = ‘X’ P(1) = ‘Y’ P(2) = ‘Z’ P(n) = P(n-2) + P(n-3), n>2 where + denotes s

Object oriented programming, implementation of the power and factorial in p...

implementation of the power and factorial in programs

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd