Design and construct a basic math program, Programming Languages

Assignment Help:

For this assignment you will need to design and construct a basic math program which targets elementary school children. Your program must adhere to the following steps and requirements:

1. A user interface with options similar to the following:

a. Learn about how to use the program

b. Enter your initials (3 individual characters...)

c. Difficulty selection

d. Start a new sequence of problems

e. Save and Quit

2. Generate mathematical problems based on the difficulty level selected. You must implement the following five levels of difficulty:

a. Level 1 - Easy: Includes addition and subtraction problems, with positive single digit operands and up to three terms only (i.e. d1 + d2 - d3 = )

b. Level 2 - Fair: Includes multiplication problems, with positive single digit operands and up to two terms only (i.e. d1 x d2 = )

c. Level 3 - Intermediate: Includes division problems, with positive single digit operands and up to two terms only (i.e. d1 / d2 = ); Note: results should be shown in the formNum R Remainder, i.e. if the problem is 5 / 3, then the answer should be provided as 1 R 2.

d. Level 4 - Hard: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative single digit operands and up to three terms only (i.e. d1 + -d2 / d3 = ); Hint: you may have to first find a common denominator.

e. Level 5 - Impossible: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative two and three digit operands
and up to four terms only (i.e. dd1 + -ddd2 x ddd3 / dd4 = ); Hint: you may have to first find a common denominator.

3. Allow the user to enter an answer corresponding to a generated math problem

4. Evaluate the answer provided by the user. The user gets a certain number of points for correct answers and loses points for incorrect answers. The number of points
should directly relate to the difficulty of the problem.

5. Each level must generate a sequence of ten problems

6. Within each level, problems should become a little more difficult as the user enters correct answers

7. Once the user quits the program, output the user's initials and total score to a file

Your program must implement error checking where appropriate. It also must use strings, pointers, and output parameters where appropriate.


Related Discussions:- Design and construct a basic math program

What is an abstract class, What is an abstract class:   Abstract class is s...

What is an abstract class:   Abstract class is stated as an abstract concept that cannot be instantiated or comparing to interface this can have some implementation and interface c

C# not c++ programing help, Please write a program declaring a variable x a...

Please write a program declaring a variable x as the type int, and use the scanf function to input an integer to initialize the value of x. Then, your program will print the follow

Explain why the simplifiled knapsack code is not secure, 1- If the order of...

1- If the order of a (mod P) is 3, prove that the order of a+1 is 6. 2- Explain why the "simplifiled knapsack" code is not secure.

Assembly programme , write and compile a simple program in Assembly Languag...

write and compile a simple program in Assembly Language that compute and print student grades for a course.which you can open a file, read from it, and compute the results...using

Simulation algorithm, Please remember to read and follow all of the assignm...

Please remember to read and follow all of the assignment guidelines. This assignment will expand upon the simulation algorithm given in class to produce a program which may be u

Included applications, Hi, Can any of you, tell me how to use Included Ap...

Hi, Can any of you, tell me how to use Included Applications?

Write a function called triple, Write a function called triple (in a file c...

Write a function called triple (in a file called 'triple.m'). That takes a single variable x and returns a single variable in which every element of x is multiplied by 3. Make sure

COS-101: INTRODUCTION TO COMPUTERS, COS-101: INTRODUCTION TO COMPUTERS PRO...

COS-101: INTRODUCTION TO COMPUTERS PROJECT DESCRIPTION The Computer Fundamentals Project provides you with a chance to apply what you have learned about computer fundamentals to

Develop a diagram to model functionality, Develop (i) a context diagram, an...

Develop (i) a context diagram, and (ii) a use case diagram to model the following functionalities of an online brokerage house. eBroker is a discount online broker. An account h

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd