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Define buffering.
A buffer is a memory area that keeps data whereas they are transferred among two devices or among a device and an application. Buffering is done for three reasons
a. To cope with a speed mismatch among the producer and consumer of a data stream
b. To adapt among devices that have dissimilar data transfer sizes
c. To support copy semantics for application I/O
The 5Z Company is selling pens to the local market. It is planning to maximize sales and profit by analyzing few conditions using the break-even analysis formula. Below is the data
How a virtual memory can be implemented? What are the benefits of using virtual memory?
Q. Distinguish among a STREAMS driver and a STREAMS module? Answer: The STREAMS driver controls the physical device that could be involved in a STREAMS operation. The STREAMS
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Present your own fully documented and tested programming example illustrating the problem of unbalanced loads. Describe the use of OpenMP's scheduler as a means of mitigating this
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