Create a simple object based gui application, JAVA Programming

Assignment Help:

Objective: create a simple object, put that object in a simple collection class, use that object and collection in a simple GUI application.

Specification:  Consider a Library that contains Books. The Book class has attributes for the author, title and number of copies and methods for getting/setting the attributes, borrow a book and return a book.

The Library class stores a collection of Book objectsin an ArrayList.

The program should have the following functionalities:

-   add/delete a book from the Collection

-   borrow/return  aselected book. When borrowing a Book object the number of copies attribute should decrease by 1 while when returning the Book object the number of copies attribute should increase by 1. You should check if the number of copies gets 0.

The class diagram for the classes described above is depicted in Figure.

Implement the classes defined above and provide a simple GUI to handle them. The GUI may look like Figure

Do not consider at this time Exceptions.

Deliverables:

Submit in the Assignments folder under the Project1 link the source files of your project (.java files).

1512_design preview.png


Related Discussions:- Create a simple object based gui application

Explain the for loop in java, Explain the for loop in java? // This is ...

Explain the for loop in java? // This is the Hello program in Java class Hello { public static void main (String args[]) { System.out.print("Hello "); // Say Hello

Simple sudoku implementation, SudCell and Simple Sudoku Implementation ...

SudCell and Simple Sudoku Implementation We describe, fully, the SudCell class that will represent each of the 81 cells or boxes in a Sudoku puzzle.  Then we will

Need java netbeans platform developer, Project Description: I want a lot...

Project Description: I want a lot of developers to develop modules The basic purpose of this project is to prepare a standard ERP Software Company will be divided into module

Jumps in loops, explain jumps in loops and explain labelled loops

explain jumps in loops and explain labelled loops

Reading or writing disk files, For this assignment, you will simulate a fil...

For this assignment, you will simulate a file system. You will be neither creating files nor reading or writing disk files. Rather, you will have a simulation of a file system that

Explain the term event handler, Explain the term Event Handler? An even...

Explain the term Event Handler? An event handler is a command that calls a function while an event happens, like as the user clicking a button.

Programming Assignment : Trains, I CANNOT FAIL THIS I NEED IT FRIDAY TASK...

I CANNOT FAIL THIS I NEED IT FRIDAY TASK 1 : Read The definition of the Item interface and implement TrainCar Your are being provided with 1. Item.java 2. Automobile.java 3.

Write a java adb client, Write a Java ADB client to perform the following- ...

Write a Java ADB client to perform the following- The client will read the contents of the file - invoice.txt. The first line of the file will display the type of the currency. The

Describe final arguments, Describe final arguments? At last, you can de...

Describe final arguments? At last, you can declare in which method arguments are final. This means that the techniques will not directly change them. Because all arguments are

Which are three elements of event handler, The event handler attribute cons...

The event handler attribute consists of three elements. Write about each of them? 1. The identifier of the event handler. 2. The equal sign. 3. A string consisting of JavaScrip

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd