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Question 1 Write a program that accepts two numbers from the user and swaps the two numbers without using a temporary variable
Question 2 Write a program that accepts a 3x3 matrix from the user and finds the transpose of it
Question 3 Write a function that takes two integers finds out which is smaller and then assigns zero to the smaller variable and returns the value
Question 4 Explain Brief about class and objects
Question 5 Implement a class stack which simulates the operations of the stack allowing LIFO operations. Also implement push and pop operations for the stack
Question 6 Create a class string which stores a string value. Overload ++ operator which converts the characters of the string to uppercase (toupper library function of ctype.h can be used). Also discuss the advantage and disadvantage of operator overloading in brief
write a pseudo code for computing sin(x) using sentinel control loop
Which constructor gets called while I create an array of Fred objects?
F u nction Returning Object: This program is like to the previous program except the function returns object. The main rule to be remembered is the function returning obj
A: Use references when you can use, and use pointers when you have to. References are generally preferred over pointers whenever you don't require "reseating". Usually this mean
write a program that counts the number of occurrences of the string in the n-th padovan string p(n) program 1 : package test.padovanstring; public class PadovanString {
Aim: To implement a program for following string operations: Length of String. String Concatenation. Substring (provide start index and length) Find character a
flow chart of volume of sphere
switch statement
Pointers to Objects Passing and returning of objects is, though, not very efficient since it includes passing and returning a copy of the data members. This problem can be elim
C language lets us do this in a structure definition by putting: bit length after the variable that is. struct packed_struct { unsigned int f1:1; unsigned int f2:1; unsigned
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