Clue-less system, Software Engineering

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The Clue-Less system is a software version of the popular board game Clue. The rules of Clue-Less mirror those of Clue, with the exception of a modified navigation scheme. The software system is expected to develop over several iterations, with the end goal of producing a hosted client-server based architecture, and a Graphical User Interface (GUI) supporting multiple users.

User Classes and Characteristics

Player A player is any person who connects to the Clue-Less system via an Internet browser for the purposes of playing a game of Clue-Less. At any point in a game, there may be a minimum of 3 unique players and a maximum of 6 unique players. The terms "player" and "user" will be used interchangeably throughout this document.

Game: Name/session of the game, players, characters, movements, accusations, weapons, Initialize the game(), wait for player (), start(), Stop (), Pause (), terminate ();

Player : name of the player, start the game (), pause the game (), exit the game(), stop the game();

User cards: name of the card, Show cards(), get card (),set card();

Player locations: name of the locations, move to the location (), get player's location(), display location;

Rooms: name of the room, Move to the room ();set the room (), display the room ();

Weapons: name, pick a weapon () ,Identify the weapon ();

Characters: Name, pick the characters (), display the characters, Move(), ID the characters ();

Accusations: name of the accusation, make accusation(), update accusation ();prove the accusation(),disapprove the accusation ();

User: Name, account , register(), login(), Logoff ();

Account : account name, account number, account history, get account (), update account (), create account ()

This list will be continuously updated and edited by other team members as the project progresses.


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