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Assembler directives:
An assembler directive is a statement to give direction to the assembler to perform the task of assembly process. Assembler directives control organization of the program and provide essential information to the assembler to understand assembly language programs to produce machine codes. They signify how an operand or section of a program is to be processed by assembler. An assembler supports directives to define data, to organize segments to control procedures, to define macros etc.
Define in detail about the Architecture Architecture is the set of resources visible to machine language programmer: Registers, the memory, data representations, instructions
Static or Dynamic - artificial intelligence An environment is static if it doesn't change while an agent's program is making the decision about how to act. When programming ag
Design a game application that plays the children's game of rock, paper, scissors. The user enters a letter indicating a choice. The Math.random method is then used to pick a value
What is overflow, underflow case in single precision(sp)? Underflow-In SP it means that the normalized representation needs an exponent less than -126. Overflow-In SP it mea
Explain difference between Dynamic and static binding. Dynamic and static binding: Dynamic binding is a binding performed after the execution of a program has immediately beg
Web pages or materials which are in the form of hypermedia documents accessed through Internet can be located anywhere in world. No matter from where they originated, most Web d
In computing, virtual memory is a memory management method developed for multitasking kernels. This technique virtualizes computer architecture's various forms of computer data sto
Modular programming denotes to the practice of writing a program as a sequence of independently assembled source files. Every source file is a modular program intended to be assemb
Explain an exceptional handling in java with the help of suitable example. Java exception handling is managed through five keywords: catch, try, throw, finally and throws. Th
What is to be defined for a push button fields in the screen attributes? A function code has to be described in the screen attributes for the push buttons in a screen.
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