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We started off taking about input, output, CPU and memory devices. Within C we need a method of storing large amounts of data in memory. We have used the idea of variables (pointers to memory), however if we want to store one hundred pieces of data, we need one hundred variables. This is the concept of an array; here the variables are named automatically. The syntax of the variables is:
Variable [ number][number][number etc ] For example A[1] , A[2] , Bcd[200] , A[1][2] etc C statements require the array declared before it is used indicating the maximum size using the type statement e.g.
float a[11]; Here we have defined an array called 'a' which contains 11 real numbers i.e. items 0-10
Returning References from Functions Just as in passing the parameters by reference, returning a reference also doesn't return back a copy of the variable , instead an alias is
Aim: To implement a program to add two polar coordinates using operator overloading. Code: #define PI 3.14 class polar { double
C program to print fibonacci series: int fibo(long int); void main() { long int a=0,n; printf ("how many terms\n");
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
Create a user-defined data structure (struct) called Node that represents a node within a linked list where the "data" stored in each node is a pointer to a Car object. a) Wr
b) Why copy constructor accepts reference to an object and not the object itself? What happens if we do otherwise?
A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome
Project Description: Design and prepare software that can navigate a mobile robot using SLAM technique using vision sensor (camera). Skills required are C Programming, Engine
WAP TO PRINT SUM=1!+2!+3!+4!+....N! #include stdio.h> #include conio.h> void main() { int n,i; float sum=0,fac
A: A class which is used to traverse through the objects maintained through a container class. There are _ve categories of iterators: output iterators, input iterators, forward ite
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