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write a program to find the area under the curvey y=f(x) between x=a and x=b.integrate y=f(x) between the limits of a and b.the area under a curve between two points can be found by doing a definite integral between the two points
#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input(void ); float find_area(float a,float b,int n); /* prototype */ print(“AREA UNDER A CURVE”); input( ); total_area = find_area(start_point, end_point, numtraps); printf(“TOTAL AREA = %f”, total_area); } void input(void ) { printf(“\n Enter lower limit:”); scanf(“%f”, &start_point); printf(“Enter upper limit:”); scanf(“%f”, &end_point); printf(“Enter number of trapezoids:”); scanf(“%d”, &numtraps); } float find_area(float a, float b, int n) { float base , lower, h1, h2; /* LOCAL VARIABLES */ float function_x(float x); /* prototype */ float trap_area(float h1,float h2,float base );/*prototype*/ base = (b-1)/n; lower = a; for (lower =a; lower <= b-base ; lower = lower + base ) { h1 = function_x(lower); h1 = function_x(lower + base ); total_area += trap_area(h1, h2, base ); } return (total_area); float trap_area(float height_1,float height_2,float base ) { float area; /* LOCAL VARIABLE */ area = 0.5 * (height_1 + height_2) * base ; return (area); } float function_x(float x) { /* F(X) = X * X + 1 */ return (x*x + 1); } Output AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 30 TOTAL AREA = 12.005000 AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 100 TOTAL AREA = 12.000438
SMTP (Simple Mail Transfer Protocol) permits two mail servers to communicate using a easy language, and gives a step-by-step protocol for exchanging information. SMTP delivers m
Tasks: Complete the specification of CHATTER, and specify ChatterLists. Implement these ADTs in Java with an abstract class Chatter and a class ChatterList. Use javado
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I need to code using java in netbeans for my dissertation which is in data mining domain...deals with privacy preserving of sensitive rules or items using association rule hiding
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The purpose of this assignment is to give you practice working with one dimensional arrays. It will also introduce you to one of the oldest mathematical algorithms in the world. No
which algorithm are best?
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