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write a program to find the area under the curve y=f(x) between x=a and x=b integrate y=f(x) between the limits of a and b
#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input(void ); float find_area(float a,float b,int n); /* prototype */ print(“AREA UNDER A CURVE”); input( ); total_area = find_area(start_point, end_point, numtraps); printf(“TOTAL AREA = %f”, total_area); } void input(void ) { printf(“\n Enter lower limit:”); scanf(“%f”, &start_point); printf(“Enter upper limit:”); scanf(“%f”, &end_point); printf(“Enter number of trapezoids:”); scanf(“%d”, &numtraps); } float find_area(float a, float b, int n) { float base , lower, h1, h2; /* LOCAL VARIABLES */ float function_x(float x); /* prototype */ float trap_area(float h1,float h2,float base );/*prototype*/ base = (b-1)/n; lower = a; for (lower =a; lower <= b-base ; lower = lower + base ) { h1 = function_x(lower); h1 = function_x(lower + base ); total_area += trap_area(h1, h2, base ); } return (total_area); float trap_area(float height_1,float height_2,float base ) { float area; /* LOCAL VARIABLE */ area = 0.5 * (height_1 + height_2) * base ; return (area); } float function_x(float x) { /* F(X) = X * X + 1 */ return (x*x + 1); } Output AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 30 TOTAL AREA = 12.005000 AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 100 TOTAL AREA = 12.000438
decode smugglers are very smart in day by day
Design a game in c: const DODGERS = 0; const GIANTS = 1; void main(void) { int scoreboard [2][9]; // An array two rows by nine columns int team, i
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I am doing project on home stay which includes features like add homestay,search,book,delete homestay,
Problem Description There is a pebble merchant. He sells the pebbles, that are used for shining the floor. His main duty is to take the length of the room’s sides. But he sometime
Inheritance is the process of forming new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class,
#questThere is a pebble merchant. He sells the pebbles, that are used for shining the floor. His main duty is to take the length of the room’s sides. But he sometimes mistakes doin
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