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Applications of Computer Graphics
When you begin using a computer and open an application, you simply click on a graphics object, called icon. When you watch TV, several times you find that one entity changes its shape to become another entity in many advertisements. For example, a running cheetah turning to a car tyre. This is called morphing in computer graphics. The successful Hollywood film Jurassic Park and many more science fiction films are using techniques that are heavily dependent on computer graphics. For planning, designing and construction of buildings, nowadays many softwares show the entire plan, front elevation, top elevation and a walkthrough inside and around the building. All these constitute only a glimpse of what we mean by applications of computer graphics.
Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim
Remember in polygonalization of the surface, following rules must be followed. Any two polygons (i) share a common edge, (ii) Share a common vertext, (iii) Arc disj
Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r
Area Filling Algorithms Before we go ahead with area filling algorithms, a word about pixel addressing and object geometry. You know that line segments are discretized into fin
normal vector
what are activities to be undertaken or executed and the expected output of each activity for a plan creation of a movie?
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Orthographic and Oblique Projection - Viewing Transformation Orthographic projection is the easiest form of parallel projection that is commonly utilized for engineering drawi
Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence
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