Application of connect-4 game, Computer Engineering

Assignment Help:

The game Connect-4 is played on a board that has seven columns. There are six spaces on each column. The board is initially empty. Two players take turns dropping one piece (black or grey in the diagram below, but "X" or O" in our game) in a column. The piece falls into the lowest unoccupied row. A player cannot move in a column if the top-most row of that column already has a piece in it. The first player to get four of their counters in a line (horizontally, vertically, or diagonally) is the winner. 

You have been provided with two files for this problem: minimax.lisp, which contains lisp code for the minimax algorithm, and  connect-4.lisp, which contains a working Lisp implementation of the Connect-4 game. 

As the Connect-4 implementation currently stands, you should  have absolutely no problem beating the program. Try it:  

[1]> (load 'minimax)

;; Loading file C:\CSE2AIF\minimax.lisp ...

;; Loaded file C:\CSE2AIF\minimax.lisp

T

[3]> (load connect-4)

;; Loading file C:\CSE2AIF\connect-4.lisp ...

;; Loaded file C:\CSE2AIF\connect-4.lisp

T

[3]> (play)  

The program plays poorly because it has a poor-quality heuristic. The function static, which evaluates a position from the point of view of a particular player, is currently defined as follows: (defun static (board player) 0)

This means that each board configuration receives exactly the same evaluation; i.e., 0.  Your task for this question is to develop and implement a good heuristic for the Connect-4 game.  The only LISP code that you are required to write is a LISP function static, which accepts a board and player as input arguments, and returns an evaluation of the board state from the point of view of player. You can, of course, write as many helper functions as you like.  

To assist you, the code you have been supplied with contains a parameter *all-c4-lines* which is a list of all of the 69 possible ways to win in Connect-4. Each element of this list is a list of length four, such as

 ((3 5) (4 5) (5 5) (6 5))

Each element of this is the column and row. For example, the above list indicates that there is a line of length four that includes a piece at the 4th column of the 6th row, the 5th  column of the 6th row, the 6th column of the 6th row, and the 7th column of the 6th row.

 Note that rows and column indexing starts at 0.

The Lisp built-in function  aref can be used to find what piece, if any, is at a specified location. For example, to find what piece, if any, occupies column col and row row of the current board state, evaluate the following code 

   (aref board col row)

This will return either nil, x or o.


Related Discussions:- Application of connect-4 game

State the protected mode interrupt, State the Protected mode interrupt ...

State the Protected mode interrupt In protected mode, interrupts have exactly same assignments just like in real mode though the interrupt vector table is different.  Instead

Define memory access time, Define memory access time? The time needed t...

Define memory access time? The time needed to access one word is known as the memory access time. Or It is the time that elapses among the initiation of an operation and the co

Post interrupts - computer architecture, Post interrupts - computer archite...

Post interrupts - computer architecture: Post interrupts Exact interrupts examine interrupt bit on entering WB Longer latency Handle immediately

Determine the complete or gate and and gate decoder, Q. Determine the comp...

Q. Determine the complete OR gate and AND gate decoder count for an IC memory with 4096 words of 1 bit each, using the Linear select memory organization and Two dimensional Memory

Explain about the term e-brokerage briefly, Explain about the term E-broker...

Explain about the term E-brokerage briefly. An e-brokerage is an investment house which allows you to buy and sell stocks and acquire investment information through its Web sit

What is a breeder reactor, Q. What is a breeder reactor? 92 U 238 and...

Q. What is a breeder reactor? 92 U 238 and 90 Th 232 aren't fissile materials but are abundant in nature. In the reactor these are able to be converted into a fissile mater

Explain the for loop, Explain The for loop The for loop is frequently ...

Explain The for loop The for loop is frequently used, usually where the loop will be traversed a fixed number of times. It is very flexible, and novice programmers should take

Use of arrays in assembly, An array is referencing using a base array value...

An array is referencing using a base array value as well as an index. To simplify addressing in arrays 8086 has provided two index registers for mathematical computations viz. BP a

Pvm communication model, Q. PVM communication model? A nonblocking rece...

Q. PVM communication model? A nonblocking receive as soon as returns with either data or a flag that data hasn't arrived while a blocking receive returns only when data is in r

State the basic properties of this analytical engine, State the basic prope...

State the basic properties of this analytical engine The basic properties of this analytical engine are: It was a common purpose programmable machine. It had provisi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd