Application of connect-4 game, Computer Engineering

Assignment Help:

The game Connect-4 is played on a board that has seven columns. There are six spaces on each column. The board is initially empty. Two players take turns dropping one piece (black or grey in the diagram below, but "X" or O" in our game) in a column. The piece falls into the lowest unoccupied row. A player cannot move in a column if the top-most row of that column already has a piece in it. The first player to get four of their counters in a line (horizontally, vertically, or diagonally) is the winner. 

You have been provided with two files for this problem: minimax.lisp, which contains lisp code for the minimax algorithm, and  connect-4.lisp, which contains a working Lisp implementation of the Connect-4 game. 

As the Connect-4 implementation currently stands, you should  have absolutely no problem beating the program. Try it:  

[1]> (load 'minimax)

;; Loading file C:\CSE2AIF\minimax.lisp ...

;; Loaded file C:\CSE2AIF\minimax.lisp

T

[3]> (load connect-4)

;; Loading file C:\CSE2AIF\connect-4.lisp ...

;; Loaded file C:\CSE2AIF\connect-4.lisp

T

[3]> (play)  

The program plays poorly because it has a poor-quality heuristic. The function static, which evaluates a position from the point of view of a particular player, is currently defined as follows: (defun static (board player) 0)

This means that each board configuration receives exactly the same evaluation; i.e., 0.  Your task for this question is to develop and implement a good heuristic for the Connect-4 game.  The only LISP code that you are required to write is a LISP function static, which accepts a board and player as input arguments, and returns an evaluation of the board state from the point of view of player. You can, of course, write as many helper functions as you like.  

To assist you, the code you have been supplied with contains a parameter *all-c4-lines* which is a list of all of the 69 possible ways to win in Connect-4. Each element of this list is a list of length four, such as

 ((3 5) (4 5) (5 5) (6 5))

Each element of this is the column and row. For example, the above list indicates that there is a line of length four that includes a piece at the 4th column of the 6th row, the 5th  column of the 6th row, the 6th column of the 6th row, and the 7th column of the 6th row.

 Note that rows and column indexing starts at 0.

The Lisp built-in function  aref can be used to find what piece, if any, is at a specified location. For example, to find what piece, if any, occupies column col and row row of the current board state, evaluate the following code 

   (aref board col row)

This will return either nil, x or o.


Related Discussions:- Application of connect-4 game

Selecting integerated learning experiences, Q. Selecting integerated learni...

Q. Selecting integerated learning experiences? It is important that we select appropriate experiences for children, more so those that are from the child's world and emerge fro

Subscript and an index in a table definition, What is the difference betwee...

What is the difference between a subscript and an index in a table definition? Ans) A subscript is a working storage data definition item, typically a PIC (999) where a value mu

What is assembler, What is Assembler An assembler is a program which ta...

What is Assembler An assembler is a program which takes as input a symbolic language program and produces output as its binary machine language equivalent. The input is known a

Explain simple network management protocol, Explain SNMP (simple network ma...

Explain SNMP (simple network management protocol). Once SNMP is used the management station sends a request to an agent asking this for commanding or information this to update

Define dma, Define DMA. The transfer of data among a fast storage devic...

Define DMA. The transfer of data among a fast storage device such as magnetic disk and memory if often limited by the speed of the CPU. Removing the CPU from the path and letti

Embedded system design using c, W To date we have discussed elementary high...

W To date we have discussed elementary high level language programming and low level assembler programming, one of the benefits of C is the integration of both , this requires a re

Show the features of hyper-threading, Q. Show the Features of Hyper-threadi...

Q. Show the Features of Hyper-threading? The significant characteristics of hyper threading are: i) Improved response time and reaction, as well as increased number of users

What is the use of hypertext links in internet access, What is the use of h...

What is the use of hypertext links in Internet access? Use of Hypertext links in Internet access: From the user’s view point, the Web comprised a vast, worldwide collecti

Divide two binary numbers, Divide (101110) 2   by (101) 2 Ans. Qu...

Divide (101110) 2   by (101) 2 Ans. Quotient is = -1001 Remainder is = -001

Explain the power dissipation characteristics for digital ic, Explain the ...

Explain the Power Dissipation characteristics for digital IC's. Ans. Power Dissipation: - It is amount of power dissipated in a digital IC. This is determined through

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd