Application of connect-4 game, Computer Engineering

Assignment Help:

The game Connect-4 is played on a board that has seven columns. There are six spaces on each column. The board is initially empty. Two players take turns dropping one piece (black or grey in the diagram below, but "X" or O" in our game) in a column. The piece falls into the lowest unoccupied row. A player cannot move in a column if the top-most row of that column already has a piece in it. The first player to get four of their counters in a line (horizontally, vertically, or diagonally) is the winner. 

You have been provided with two files for this problem: minimax.lisp, which contains lisp code for the minimax algorithm, and  connect-4.lisp, which contains a working Lisp implementation of the Connect-4 game. 

As the Connect-4 implementation currently stands, you should  have absolutely no problem beating the program. Try it:  

[1]> (load 'minimax)

;; Loading file C:\CSE2AIF\minimax.lisp ...

;; Loaded file C:\CSE2AIF\minimax.lisp

T

[3]> (load connect-4)

;; Loading file C:\CSE2AIF\connect-4.lisp ...

;; Loaded file C:\CSE2AIF\connect-4.lisp

T

[3]> (play)  

The program plays poorly because it has a poor-quality heuristic. The function static, which evaluates a position from the point of view of a particular player, is currently defined as follows: (defun static (board player) 0)

This means that each board configuration receives exactly the same evaluation; i.e., 0.  Your task for this question is to develop and implement a good heuristic for the Connect-4 game.  The only LISP code that you are required to write is a LISP function static, which accepts a board and player as input arguments, and returns an evaluation of the board state from the point of view of player. You can, of course, write as many helper functions as you like.  

To assist you, the code you have been supplied with contains a parameter *all-c4-lines* which is a list of all of the 69 possible ways to win in Connect-4. Each element of this list is a list of length four, such as

 ((3 5) (4 5) (5 5) (6 5))

Each element of this is the column and row. For example, the above list indicates that there is a line of length four that includes a piece at the 4th column of the 6th row, the 5th  column of the 6th row, the 6th column of the 6th row, and the 7th column of the 6th row.

 Note that rows and column indexing starts at 0.

The Lisp built-in function  aref can be used to find what piece, if any, is at a specified location. For example, to find what piece, if any, occupies column col and row row of the current board state, evaluate the following code 

   (aref board col row)

This will return either nil, x or o.


Related Discussions:- Application of connect-4 game

What is meant by questionnaires, What is meant by Questionnaires This ...

What is meant by Questionnaires This includes sending out questionnaires to the work force or/and to customers to find out their views of existing system and to find out how.

Name the processes of oom, Name the processes of OOM In OOM the modelli...

Name the processes of OOM In OOM the modelling passes through the given processes: System Analysis System Design Object Design, and Final Implementation.

Difference among the static rams and dynamic ram, Difference among the Stat...

Difference among the Static rams and dynamic rams. Static RAM: It is costly as each bit of memory will take around 6 CMOS transistors. More speedy as transistors are us

What is decision support system and describe its components, Q. What is a D...

Q. What is a DSS and Describe its components? A decision support system (DSS) is a highly flexible and interactive IT system that is designed to support decision making when t

Where does the cpu enhanced mode originate , Intel's 8086 was the first 32-...

Intel's 8086 was the first 32-bit processor, and as the company had to backward-support the 8086. All the modern Intel-based processors will run in the Enhanced mode, capable of sw

Define underflow and overflow, Define underflow and overflow. Underflow...

Define underflow and overflow. Underflow: If the result the arithmetic operation including n-bit numbers is too small to show by n-bits, underflow is said to occur. Overflow

Word puzzle, You are required to make a class of WordPuzzle, which is basic...

You are required to make a class of WordPuzzle, which is basically a game of finding words inside a 2d-array of characters. The class needs to take rows and columns as arguments an

Determine the object oriented features, Object Oriented Analysis  T h...

Object Oriented Analysis  T he basics of object oriented analysis with the help of object oriented features. Analysis  Analysis is not a solution of the problem. We w

Signalling connection control part and message transfer part, The Signallin...

The Signalling connection control part (SCCP) and message transfer part (MTP) together are referred to as (A) Signal Switching Points (SSPs) (B)  Signal Transfer Points

Show error detection mechanism, Q. Show Error detection mechanism? Erro...

Q. Show Error detection mechanism? Error detection mechanism can be described as below: Figure: Error detection and correction

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd