Application of connect-4 game, Computer Engineering

Assignment Help:

The game Connect-4 is played on a board that has seven columns. There are six spaces on each column. The board is initially empty. Two players take turns dropping one piece (black or grey in the diagram below, but "X" or O" in our game) in a column. The piece falls into the lowest unoccupied row. A player cannot move in a column if the top-most row of that column already has a piece in it. The first player to get four of their counters in a line (horizontally, vertically, or diagonally) is the winner. 

You have been provided with two files for this problem: minimax.lisp, which contains lisp code for the minimax algorithm, and  connect-4.lisp, which contains a working Lisp implementation of the Connect-4 game. 

As the Connect-4 implementation currently stands, you should  have absolutely no problem beating the program. Try it:  

[1]> (load 'minimax)

;; Loading file C:\CSE2AIF\minimax.lisp ...

;; Loaded file C:\CSE2AIF\minimax.lisp

T

[3]> (load connect-4)

;; Loading file C:\CSE2AIF\connect-4.lisp ...

;; Loaded file C:\CSE2AIF\connect-4.lisp

T

[3]> (play)  

The program plays poorly because it has a poor-quality heuristic. The function static, which evaluates a position from the point of view of a particular player, is currently defined as follows: (defun static (board player) 0)

This means that each board configuration receives exactly the same evaluation; i.e., 0.  Your task for this question is to develop and implement a good heuristic for the Connect-4 game.  The only LISP code that you are required to write is a LISP function static, which accepts a board and player as input arguments, and returns an evaluation of the board state from the point of view of player. You can, of course, write as many helper functions as you like.  

To assist you, the code you have been supplied with contains a parameter *all-c4-lines* which is a list of all of the 69 possible ways to win in Connect-4. Each element of this list is a list of length four, such as

 ((3 5) (4 5) (5 5) (6 5))

Each element of this is the column and row. For example, the above list indicates that there is a line of length four that includes a piece at the 4th column of the 6th row, the 5th  column of the 6th row, the 6th column of the 6th row, and the 7th column of the 6th row.

 Note that rows and column indexing starts at 0.

The Lisp built-in function  aref can be used to find what piece, if any, is at a specified location. For example, to find what piece, if any, occupies column col and row row of the current board state, evaluate the following code 

   (aref board col row)

This will return either nil, x or o.


Related Discussions:- Application of connect-4 game

Advantages of using the electronic mail system, Question : a) E-mail is...

Question : a) E-mail is a common feature nowadays in IT. What does it stands for and what is it used for? b) Briefly describe four advantages of using the electronic mail s

Stack, The Stack A procedure call is supported by a stack. So let's dis...

The Stack A procedure call is supported by a stack. So let's discuss stack in assembly. Stacks are 'Last In First Out' data structures and are used for storing return addresses

PADOVAN STRING, write a program that counts the number of occurrences of th...

write a program that counts the number of occurrences of the string in the n-th Padovan string P(n)

An example subroutine call, Create your own Subprogram that does *not* use ...

Create your own Subprogram that does *not* use any input parameters. You decide the theme. You should give the pseudocode and an example Subroutine call. Be sure to give an overvie

Where can i find conference information, Georg Thimm handles a webpage that...

Georg Thimm handles a webpage that lets you search for upcoming or past conferences in a range of AI disciplines.

Programs portable on unix, How do you make programs portable on Unix and Do...

How do you make programs portable on Unix and Does under such circumstances? Constructors are invoked themself when the object is created for a class. There may be any number o

Handlers classification, Handler's Classification In 1977, Wolfgang Han...

Handler's Classification In 1977, Wolfgang Handler proposed an detailed notation for expressing the parallelism and pipelining of computers. Handler's classification addresses

What is exception, a. Explain about exception? When do they occur? Show usi...

a. Explain about exception? When do they occur? Show using an example how to give your own exception handler. b. Can you restrict the types of exception that a function can thro

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd