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Write short notes on rendering bi-cubic surface patches of constant u and v method?
The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations to curves on the surface are formed by holding one parameter constant and permitting the other to vary at discrete intervals over its whole range.
This makes curves of constant u and constant v.
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Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r
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