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The video game machines at your local arcade output coupons depending on how well you played the game, you can redeem 10 coupons for a candy bar, 6 coupons for .a medium soft drink, or 3 coupons for a pack of gum.
Write a program that inputs the number of coupons you want to redeem, and outputs the number of candy bars, soft drinks, or packs of gum for which the coupons can be redeemed. After you input the number of coupons, clear the screen before displaying the Coupon Redemption Schedule. Account for Input failure. It is possible the user may accidentally enter something other than a number into a numeric field. Expect and correct a possible input failure using clear and ignore statements. Define the redemption rate using constants, something like this:
const int CANDY_BAR_COUPONS = 10;
const int SOFT_DRINK_COUONS = 6;
const int GUM_COUPONS = 3;
Write a program to illustrate array of structures? struct customer { int id; char name[15]; }; struct customer c[100]; . In the above instance, the array of Structures is
Receive 3 numbers and display them in ascending order from smallest to largest ed#
to compute the net pay of an emplyee, given his/her pay rate, number of hours and tax rate
programme for time table in c++
Hi i want to join as a expert .
A: C++, unlike only about every other language with exceptions, is extremely accomodating while it comes to what you can throw. Actually, you can throw anything you akin to. That b
Abstract array - c program: AbstractArray::AbstractArray( int anUpper, int aLower, sizeType aDelta ) { PRECONDITION( anUpper >= aLower ); lastElementIndex = a
Which one would you prefer - a macro or a function? Actually it depends on the purpose of program! - In case of macros, corresponding code is inserted directly into your sou
Given an integer n and a permutation of numbers 1, 2 ... , n-1, n write a program to print the permutation that lexicographically precedes the given input permutation. If the given
It is a pointer accessible only in the member functions of a struct, class or union type. It points to the object for which the member function is called. Static member functions d
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