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An interesting application or implementation of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc.
We can depict the sequence of possible moves by mean of a game tree in which the root signifies the initial situation and the branches from the root signifies the legal moves that the first player could make. At the next level down, the branches corresponds to the legal move by the second player in condition and so on, with branches from vertices at even levels signifying the moves by the 1st player and from the vertices at odd levels depicting the moves by the 2nd player.
Eg. Tic-tac-toe
Searching is the procedure of looking for something: Finding one piece of data that has been stored inside a whole group of data. It is frequently the most time-consuming part of m
draw a flowchart which prints all the even numbers between 1-50
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Methods of Collision Resolution 1) Collision Resolution by separate chaining 2) Collision Resolution by open addressing
Step 1: Declare array 'k' of size 'n' i.e. k(n) is an array which stores all the keys of a file containing 'n' records Step 2: i←0 Step 3: low←0, high←n-1 Step 4: while (l
explain quick sort algorithm
Loops There are 3 common ways of performing a looping function: for ... to ... next, while ... endwhile and repeat ... until The below example input 100 numbers and find
Write the non-recursive algorithm to traverse a tree in preorder. The Non- Recursive algorithm for preorder traversal is as follows: Initially push NULL onto stack and
In any singly linked list, each of the elements contains a pointer to the next element. We have illustrated this before. In single linked list, traversing is probable only in one d
Q. Describe the adjacency matrix and make the same for the given undirected graph. Ans: The representation of Adjacency Matrix: This representation consists of
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