You are working for a computer gaming company and have been asked to look at a survival game. You will be simulating a rabbit stranded on an island, collecting a large number of simulations of their efforts to get off the island. The island will be simulated by a 7 by 7 grid uniform squares. It is surrounded, on all four sides, by water, 1 square wide. The only problem the water is filled with piranhas, but on each side there are three random placed bridges to freedom. The corners are reachable so there can be bridges there and the rabbit can escape through the corners. It could be depicted as (the bridges will be randomly placed differently each time the program is executed)
The goal is for the survivor rabbit to get off the island by "hopping" onto one of the bridges to the mainland. If the rabbit hopps into the water it is eaten. If the rabbit takes more than 20 hops and is still on the island it starves. In all cases, either successfully "escaping" or dying in the effort, the program will print the number of hops that particular rabbit took.
(1) Flow Chart
(2) C source file with comments
(3) Executable file or screen capture showing execution
Program runs the number of time the user enters and displays the results in the form: #runs, #escapes (and %), #hopped into the water (and%), #too many hops(and%).
(5) Another Bonus for:
Randomly place and move a fox on the island. If the rabbit and fox meet the rabbit dies.
(1) Need to generate random numbers, have a function to do so.
(2) Equate a random number to a direction of hop, example 1 = up, 2 = down
(3) Keep track of rabbit's location (row, column). If rabbit hops onto a bridge then it has escaped. If it hops into water it dies.
(4) Keep track of total number of hops. If hops = 20 and it's still ont eh island, the rabbit dies
(5) Once above is working put into a loop.