Already have an account? Get multiple benefits of using own account!
Login in your account..!
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Knowledge of the Environment:
We must discriminate between knowledge an agent receives through its sensors and knowledge about the world from which the input comes. The world can be programmed at level of programming of complex data, and/or it can be learned through the sensor input. For example, a chess playing an agent would be programmed with the positions of the pieces at the start of a game, but would maintain a representation of the entire board by updating it with every move it is told about through the input it receives. Note that the sensor inputs are the opponent's moves and this is different to the knowledge of the world that the an agent maintains, which is the board situation
There are three main ways in which an agent can use knowledge of its world to update its actions. If an agent maintains a representation of the world, then it can use this information to decide how to act at any given time. Furthermore, if it stores its representations of the world, then it can also take out the information about previous world states in its operation. Finally, it can use knowledge about how its actions affect the challenge.
The RHINO an agent was provide with an accurate metric map of the museum and exhibits beforehand, carefully mapped out by the programmers. Having said this, the layout of the museum changed frequently as routes became blocked and chairs were moved. By updating its knowledge of the environment, however, RHINO consistently knew where it was, to accuracy better than 15cm. RHINO didn't move objects other than itself around the museum. However, as it moved around, people followed it, so its actions really were altering the environment. It was because of this (and other reasons) that the designers of RHINO made sure it updated its plan as it moved around.
? Nodes: A node shows any hardware component. The configuration of hardware is shown by attributes of nodes. ? Components: A component shows software. Every component straight
explain classification of computers in detail.also explain various application areas of computers
Name the language processors are? Assembler, Compiler and Interpreter are the language processors.
After going through details of device interfaces next point to be discussed is how the interface can be used to support I/O from devices. Binary information received from an extern
Let most segment of a name in DNS represents? Lest Most segment of a name in DNS shows: Individual computer.
In order to support IA-32 Itanium can switch in 32-bit mode with special jump escape instructions. IA-32 instructions have been mapped to Itanium's functional units. But as Itanium
Objectives After studying this unit you should be able to: 1. list various types of reprographic methods, 2. describe uses of various kinds of typewriters, 3. explain
Classical approach - Canonical genetic algorithm: However returning to the classical approach, as there example, whether solving a particular problem involved finding a set of
Differences between Datagrid, Datalist and Repeater? 1. Datagrid has paging while Datalist doesnt. 2. Datalist has a property known as repeat. Direction = vertical/horizon
Question: (a) Software may be categorized into System software and Application software. Differentiate between these two categories, using examples to support your answer.
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd