Important points for designing the animation sequence, Computer Graphics

Important Points for Designing the Animation Sequence

There are several applications which do not follow this sequence as, real time computer animations generated by vehicle driving or flight simulators, for illustration, display motion cycle in response to setting on vehicle or aircraft controls, as well as the visualization applications are produced through the solution of numerical models. Also for frame-by-frame animation all frame of the scene is individually produced and stored. Later the frames can be recorded upon film or they can be consecutively displayed as in "real time playback" mode.

Posted Date: 4/5/2013 5:36:20 AM | Location : United States







Related Discussions:- Important points for designing the animation sequence, Assignment Help, Ask Question on Important points for designing the animation sequence, Get Answer, Expert's Help, Important points for designing the animation sequence Discussions

Write discussion on Important points for designing the animation sequence
Your posts are moderated
Related Questions
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in

Surface of Revolution - Modeling and Rendering In the previsions sections we have learned different type of techniques of generating curves, although if we wish to generate a

Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x

Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

Cohen Sutherland algorithm Point clipping is very simple.  All you need to check is whether a point is inside the window extremes in x- and y-directions.  For line clipping sev

Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries

Explain about the Computer-Aided Design CAD is used in the design and development of new products in a several of applications both at home and on a commercial/industrial basis

What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc