Important points about the frame buffers - graphics hardware, Computer Graphics

Important Points about the Frame Buffers

1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner.

2) By using this type of buffer we can draw curves also.

3) Consequently in order to draw live images of objects of everyday life, huge picture information is needed and this is the limitation.

4)   How to differ intensity of a point as bright point in Raster scan display device

1631_Important Points about the Frame Buffers - Graphics Hardware.png

Figure: Frame buffer: Intensity Variation of a pixel

Posted Date: 4/3/2013 1:18:14 AM | Location : United States







Related Discussions:- Important points about the frame buffers - graphics hardware, Assignment Help, Ask Question on Important points about the frame buffers - graphics hardware, Get Answer, Expert's Help, Important points about the frame buffers - graphics hardware Discussions

Write discussion on Important points about the frame buffers - graphics hardware
Your posts are moderated
Related Questions
How to implement z-buffer algorithm using C programming

Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i)  Convex polygon

Draw the block diagram of raster scan display processor.

Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh


Advantages of Scan line Algorithm:   This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.

How many key frames does one minute animation film order along with no duplications need if there are five in among for each pair of key frames?   Solution : One minute = 60 sec


Resolution Graphic demonstrations are utilized in presentations to assist convey a concept or express a mood, two kinds of demonstrations graphics are: Vector, and B

Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection