Explain pointers to objects, C/C++ Programming

Assignment Help:

Pointers to Objects

Passing and returning of objects is, though, not very efficient since it includes passing and returning a copy of the data members. This problem can be eliminated using pointers. Like other variables, objects of class can also have pointers. Declaring a pointer to an object of a certain class is same as declaring a pointer to a variable of any other data type. A pointer variable having the address of an object is said to be pointing to that object. Pointers to objects can be used to make a call by address or for dynamic memory allocation. Just like structure pointer, a pointer to an object also uses the arrow operator to access its members. Like pointers to other data types, a pointer to an object also has only one word of memory. It has to be made to point to an already existing object or allocated memory using the keyword 'new'.

e.g.

                string str;             // Object

                string *sp;           // Pointer to an object

                sp = &str;             // Assigns address of an existing object

                sp = new string // Allocates memory with new.

A simple example of using pointers to objects is given below.

                class player

                 {

                  public :

                                                void getstats(void);

                                                void showstats(void);

                  private :                                                            

                                                char  name[40];

                                                int   age;

                                                int   runs;

                                                int   tests;

                                                float average;

                                     float calcaverage(void);

                };

 void main()

                  {

                    player Sachin;

                                Sachin.getstats();

                                Sachin.showstats();

                  player  *Dravid;

                                Dravid = new player;

 

                                Dravid->getstats();

                                Dravid->showstats();

                  }

 


Related Discussions:- Explain pointers to objects

Explain brief about class and objects, Question 1 Write a program that acc...

Question 1 Write a program that accepts a 3x3 matrix from the user and finds the transpose of it Question 2 Explain Brief about class and objects. Also describe friend functi

Sentinel controlled loop, develop an algorithm using pseudocode for computi...

develop an algorithm using pseudocode for computing cos(x) and sin(x). use a sentinel controlled while loop. use the series definition of e^+-jx

Programming assignment, Introduction. In this assignment you are required t...

Introduction. In this assignment you are required to simulate a maze traversal using so called recursive backtracking (the algorithm is given below). The grid of #s and 0s in the f

Palindrome, A palindrome is a string that reads the same from both the ends...

A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome

#padovan string in c , #padovan string in java   program in java /...

#padovan string in java   program in java // aakash , suraj , prem sasi kumar kamaraj college program 1 : package test.padovanstring; public class PadovanStrin

Project of result management system in c language, how we write decision ta...

how we write decision tables, flowcharts,pseudocode,and algorithm in result management system

Write a simple telephone book program, Write a simple telephone book progra...

Write a simple telephone book program that stores the names and phone numbers of your friends/acquaintances in a file. Your program should have the abilities to: a. Add entries (na

Integration, to find the area under the curve y = f(x) between x = a and x ...

to find the area under the curve y = f(x) between x = a and x = b

System programing, #quesdifferentiate betweenrelocatable and self relocatin...

#quesdifferentiate betweenrelocatable and self relocating program with exampletion..

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd